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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Lizard" data-source="post: 4673695" data-attributes="member: 1054"><p>I would have.</p><p></p><p>Mostly because I DON'T know much about locks, and I'd like to be able to use cool descriptive terms like "disc tumbler" (whatever that is) when telling the party rogue about the DC 30 lock he's found. Or I'd like to know how tough a non-magical lock could "Reasonably" be in a low iron age culture vs. a high Renaissance culture -- it would make it interesting if the PCs found that "average" locks in one city were much more complex than those in another, NOT because the PCs were higher level but because the cities had different levels of local craftsmen. And if the PCs want to buy a DC 25 lock, I'd like to have an idea of how skilled a locksmith would need to be to make one, so I can decide if there's going to be one in a tiny village or if they'd need to travel to a big city. I want the world to feel as if it exists for some purpose other than to satisfy the PCs whims, that there aren't Gypsy Magic Item Buyers in every village just because the PCs might have magic items to unload. I feel the game is more fun -- yes, FUN -- if the world feels real, if it's not painfully obvious how thin the veneer of "realism" is. A set made of paper maiche is still preferable to one made of tissue paper.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4673695, member: 1054"] I would have. Mostly because I DON'T know much about locks, and I'd like to be able to use cool descriptive terms like "disc tumbler" (whatever that is) when telling the party rogue about the DC 30 lock he's found. Or I'd like to know how tough a non-magical lock could "Reasonably" be in a low iron age culture vs. a high Renaissance culture -- it would make it interesting if the PCs found that "average" locks in one city were much more complex than those in another, NOT because the PCs were higher level but because the cities had different levels of local craftsmen. And if the PCs want to buy a DC 25 lock, I'd like to have an idea of how skilled a locksmith would need to be to make one, so I can decide if there's going to be one in a tiny village or if they'd need to travel to a big city. I want the world to feel as if it exists for some purpose other than to satisfy the PCs whims, that there aren't Gypsy Magic Item Buyers in every village just because the PCs might have magic items to unload. I feel the game is more fun -- yes, FUN -- if the world feels real, if it's not painfully obvious how thin the veneer of "realism" is. A set made of paper maiche is still preferable to one made of tissue paper. [/QUOTE]
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Does 4e limit the scope of campaigns?
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