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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Thasmodious" data-source="post: 4673731" data-attributes="member: 63272"><p>That's all well and good, but I think it's hard to argue that considerations like those should take up precious space in the core books. Nor could it all actually. If you are going to insist on that level of detail, it needs to be across the board, not just about one thing. Even highly detail oriented rules systems don't approach the level of detail that would be needed to cover all the things you would need to cover to justify describing locks in that level of detail. You would need a few dozen break DC tables to cover all the variations of locks, ropes, chains, windows, doors, walls, manacles, all divided up by the technological capabilities of the society that crafted said materials. It would be unworkable, even if it would be kinda cool. Maybe someday when RPGs are entirely integrated with technology the game system database would instantly produce such detail.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4673731, member: 63272"] That's all well and good, but I think it's hard to argue that considerations like those should take up precious space in the core books. Nor could it all actually. If you are going to insist on that level of detail, it needs to be across the board, not just about one thing. Even highly detail oriented rules systems don't approach the level of detail that would be needed to cover all the things you would need to cover to justify describing locks in that level of detail. You would need a few dozen break DC tables to cover all the variations of locks, ropes, chains, windows, doors, walls, manacles, all divided up by the technological capabilities of the society that crafted said materials. It would be unworkable, even if it would be kinda cool. Maybe someday when RPGs are entirely integrated with technology the game system database would instantly produce such detail. [/QUOTE]
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Does 4e limit the scope of campaigns?
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