Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lizard" data-source="post: 4673738" data-attributes="member: 1054"><p>That was me with the bannister.</p><p></p><p>And, yes, what you're describing makes my head go all splodey-like. I "get" that hit points are abstract -- they always have been. However, most means of reducing hit points are not. A longsword doesn't scale with level -- if your epic level character is somehow deprived of his magic longsword and forced to use a normal one, his basic attack is 1d8+Str, just like it was at first level, no matter how many hit points his enemy has. So why should his stunt damage scale? "Because if it didn't, it wouldn't be worth doing"? Well, then, maybe it's NOT. Wizards do not cast Magic Missile at Orcus (unless they're out of all dailies, encounters, magic items, etc). Fighters DON'T use basic attacks if they have any other choice. And if you want epic-level stunt damage, IMO, you'd better come up with an epic-level stunt: Don't slide down a bannister, dive from 50 feet up with your blade pointed straight down, skewering the foe in a way no first level character could imagine doing (not if he wanted to live...)</p><p></p><p>What I, and others, are complaining -- or at least non-plussed -- about is *inconsistency*. Is 4e a wholly narrative game where everything is scaled, so that you could just as easily describe damage as a fixed % of hit points? (i.e, this attack does 5% damage to a level appropriate monster, plus or minus 1 percent for each level above/below the PC)? Or does "10 hit points" *mean* something: Enough to bloody a kobold, not enough to scratch a dragon, and it means the same thing whether the source of the 10 hit points is a first level character or a 20th level one? Are DCs objective or subjective? Should the DM use "common sense", or simply say whatever it says in the rules, goes? (Before you wholeheartedly say "the former", consider that official party line is that the DM should ignore "common sense" when it comes to "How do you knock an ooze prone?" and "How do you 'pin' a flying monster which is not next to any surface?") The game design seems to be caught midway between old-style simulationism and new-style narrativism, and it seems fans tend to support whichever interpretation puts 4e in the most positive light. If simulation plays better in a given situation, 4e is simulationist; if narrativism plays better, 4e is narrativist. It's a floor wax AND a dessert topping!</p><p></p><p>4e is, indeed, a lot of fun to play and I look forward to our weekly game a lot, but in order to have fun with it, I have to disconnect a lot of logic circuits and, especially in combat, stop trying to imagine myself "in" the action and instead go into full on Tactical Minis Game mode, so I'm not bothered by "immobilized" creatures being shoved all over the map, non-Euclidean geometry, and the fact I can be immobilized inside a gelatinous cube and whirl my twin bastard swords around with no penalty whatsoever (as I did last week). "Common sense" says that someone who is grabbed, held, or otherwise restrained should not be as effective in combat as a free man, but 4e's "immobilized" condition merely keeps me from leaving my square under my own power -- I can fight just as effectively as anyone else, and as a melee combatant, I usually don't even WANT to move.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4673738, member: 1054"] That was me with the bannister. And, yes, what you're describing makes my head go all splodey-like. I "get" that hit points are abstract -- they always have been. However, most means of reducing hit points are not. A longsword doesn't scale with level -- if your epic level character is somehow deprived of his magic longsword and forced to use a normal one, his basic attack is 1d8+Str, just like it was at first level, no matter how many hit points his enemy has. So why should his stunt damage scale? "Because if it didn't, it wouldn't be worth doing"? Well, then, maybe it's NOT. Wizards do not cast Magic Missile at Orcus (unless they're out of all dailies, encounters, magic items, etc). Fighters DON'T use basic attacks if they have any other choice. And if you want epic-level stunt damage, IMO, you'd better come up with an epic-level stunt: Don't slide down a bannister, dive from 50 feet up with your blade pointed straight down, skewering the foe in a way no first level character could imagine doing (not if he wanted to live...) What I, and others, are complaining -- or at least non-plussed -- about is *inconsistency*. Is 4e a wholly narrative game where everything is scaled, so that you could just as easily describe damage as a fixed % of hit points? (i.e, this attack does 5% damage to a level appropriate monster, plus or minus 1 percent for each level above/below the PC)? Or does "10 hit points" *mean* something: Enough to bloody a kobold, not enough to scratch a dragon, and it means the same thing whether the source of the 10 hit points is a first level character or a 20th level one? Are DCs objective or subjective? Should the DM use "common sense", or simply say whatever it says in the rules, goes? (Before you wholeheartedly say "the former", consider that official party line is that the DM should ignore "common sense" when it comes to "How do you knock an ooze prone?" and "How do you 'pin' a flying monster which is not next to any surface?") The game design seems to be caught midway between old-style simulationism and new-style narrativism, and it seems fans tend to support whichever interpretation puts 4e in the most positive light. If simulation plays better in a given situation, 4e is simulationist; if narrativism plays better, 4e is narrativist. It's a floor wax AND a dessert topping! 4e is, indeed, a lot of fun to play and I look forward to our weekly game a lot, but in order to have fun with it, I have to disconnect a lot of logic circuits and, especially in combat, stop trying to imagine myself "in" the action and instead go into full on Tactical Minis Game mode, so I'm not bothered by "immobilized" creatures being shoved all over the map, non-Euclidean geometry, and the fact I can be immobilized inside a gelatinous cube and whirl my twin bastard swords around with no penalty whatsoever (as I did last week). "Common sense" says that someone who is grabbed, held, or otherwise restrained should not be as effective in combat as a free man, but 4e's "immobilized" condition merely keeps me from leaving my square under my own power -- I can fight just as effectively as anyone else, and as a melee combatant, I usually don't even WANT to move. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
Top