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Does 4e limit the scope of campaigns?
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<blockquote data-quote="BryonD" data-source="post: 4673931" data-attributes="member: 957"><p>FWIW, there are clearly <em>at least</em> as many pro-4e people who do it wrong as anti-4e people who are wrongly critical of it.</p><p></p><p>To me it is six of one and half a dozen the other because I'm going to use the right DC for the task. I have always done it that way in 3E and, were I to play 4E, would continue.</p><p></p><p>That said, when the intent is to tie DCs to the task, having the rules describe them assuming they are always relative to the players is really really dumb. It doesn't make actual game play worse for people who get it, but it does make the explanation more tortured to no value. After all, if you really get it, you should just be doing it this way. And if you don't get it then it makes the game experience worse.</p><p></p><p>The DC of the lock on the starting town manor is fixed. cool</p><p>Saying it is a simple lock is a simple lock is a simple lock is the smart way to say it.</p><p></p><p>Saying the lock is relative to the character level, but on another page explaining that the character level may or may not be connected to assumed character level is a really dumb way to say it. </p><p>It is horrid design either way.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4673931, member: 957"] FWIW, there are clearly [i]at least[/i] as many pro-4e people who do it wrong as anti-4e people who are wrongly critical of it. To me it is six of one and half a dozen the other because I'm going to use the right DC for the task. I have always done it that way in 3E and, were I to play 4E, would continue. That said, when the intent is to tie DCs to the task, having the rules describe them assuming they are always relative to the players is really really dumb. It doesn't make actual game play worse for people who get it, but it does make the explanation more tortured to no value. After all, if you really get it, you should just be doing it this way. And if you don't get it then it makes the game experience worse. The DC of the lock on the starting town manor is fixed. cool Saying it is a simple lock is a simple lock is a simple lock is the smart way to say it. Saying the lock is relative to the character level, but on another page explaining that the character level may or may not be connected to assumed character level is a really dumb way to say it. It is horrid design either way. [/QUOTE]
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