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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Imaro" data-source="post: 4674549" data-attributes="member: 48965"><p>And I think you're wrong... but then again we are both entitled to our opinions. Rodney asked for reasons why certain things might not be clear (no one said it was a fact they were unclear to everyone... but it is a fact they were unclear to some of the fan base.), I gave some thoughts on it... all you did was basically insinuate that, it's not the books that are unclear...it's that all the people who didn't get it actually just don't think in the right way. Well I'm glad you brought that up for Rodney to consider ...maybe that is it, of course then there's basically no way for these people to get it since it's their brain not the books...of course it's funny how some got it after discussing it on messageboards and other places...but you're probably right it really was just them all along. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>And yes IMO, describing everything else with descriptors except locks and traps is arbitrary. It certainly isn't consistent. YMMV of course. </p><p></p><p>Also, I thought the table on page 42 was for actions the rules don't cover... aren't you suppose to use the actual skill DC's for those things covered? Or am I not understanding this part of the game either? If that's the case why am I creating tiere'd locks and traps but using an organic away to determine other challenges?</p></blockquote><p></p>
[QUOTE="Imaro, post: 4674549, member: 48965"] And I think you're wrong... but then again we are both entitled to our opinions. Rodney asked for reasons why certain things might not be clear (no one said it was a fact they were unclear to everyone... but it is a fact they were unclear to some of the fan base.), I gave some thoughts on it... all you did was basically insinuate that, it's not the books that are unclear...it's that all the people who didn't get it actually just don't think in the right way. Well I'm glad you brought that up for Rodney to consider ...maybe that is it, of course then there's basically no way for these people to get it since it's their brain not the books...of course it's funny how some got it after discussing it on messageboards and other places...but you're probably right it really was just them all along. :hmm: And yes IMO, describing everything else with descriptors except locks and traps is arbitrary. It certainly isn't consistent. YMMV of course. Also, I thought the table on page 42 was for actions the rules don't cover... aren't you suppose to use the actual skill DC's for those things covered? Or am I not understanding this part of the game either? If that's the case why am I creating tiere'd locks and traps but using an organic away to determine other challenges? [/QUOTE]
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Does 4e limit the scope of campaigns?
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