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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Obryn" data-source="post: 4674812" data-attributes="member: 11821"><p>I think you're giving too much credence to the independent reality of an imagined construct.</p><p></p><p>You say that this DM has said, once this adventure is over, we won't play in this game world again.</p><p></p><p>How would this be different from him saying that there would be further adventures, but with those adventures never materializing? Say, he moves away or the game disbands.</p><p></p><p>Or, he's said the game world is gone once the adventure is over, but then changes his mind?</p><p></p><p>As a player, I can't tell the difference. Nothing really matters - in any case, we're doing imaginary things in an imaginary world, perhaps seeing imaginary repercussions of our imaginary actions. It's great for a story, but I'm not going to pretend that it somehow exists outside of the imaginations of myself and my players, nor am I going to pretend that each of our imaginings is coherent with the others.</p><p></p><p></p><p>So do you have multiple campaign worlds?</p><p></p><p>Have you run any modern-world campaigns set on Earth?</p><p></p><p>How can your players distinguish from something that has existed all along in your head, and something you've made up at the spur of the moment due to unexpected questions at the game table? Should they be able to make a distinction?</p><p></p><p>I dunno.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4674812, member: 11821"] I think you're giving too much credence to the independent reality of an imagined construct. You say that this DM has said, once this adventure is over, we won't play in this game world again. How would this be different from him saying that there would be further adventures, but with those adventures never materializing? Say, he moves away or the game disbands. Or, he's said the game world is gone once the adventure is over, but then changes his mind? As a player, I can't tell the difference. Nothing really matters - in any case, we're doing imaginary things in an imaginary world, perhaps seeing imaginary repercussions of our imaginary actions. It's great for a story, but I'm not going to pretend that it somehow exists outside of the imaginations of myself and my players, nor am I going to pretend that each of our imaginings is coherent with the others. So do you have multiple campaign worlds? Have you run any modern-world campaigns set on Earth? How can your players distinguish from something that has existed all along in your head, and something you've made up at the spur of the moment due to unexpected questions at the game table? Should they be able to make a distinction? I dunno. -O [/QUOTE]
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