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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Raven Crowking" data-source="post: 4680044" data-attributes="member: 18280"><p>It fits the story better? Whysoever should one draw that conclusion?</p><p></p><p>Why is "King grants help easily" a better fit than "PCs accomplish that which hasn't been accomplished in centuries, and see King immediately"? Why is it a better fit than "Because they could not get in to see the King, the PCs went to his Ministers and ended up ruling the Kingdom themselves"? Why is it a better fit than "Because they did not have the aid from the King, they went into the Ruined Dwarven City to recover the fabled Automaton Army"?</p><p></p><p>Methinks you presume too much.</p><p></p><p>A campaign setting where <em><strong>the future is fixed and immutable</strong></em> is not conducive to good play (because it, by definition, means that the PCs can affect little, if anything). A campaign setting where the past is fixed, though, causes merely a tradeoff between types of benefits.</p><p></p><p>Where the past is known, the PCs can remember the fabled Automaton Army and make that plan themselves.</p><p></p><p>Where the past is known, the PCs can know that trying normal channels to see the King immediately will not work.</p><p></p><p>Where the past is known, the players -- rather than merely the DM -- can decide where the action is going to go, because the players have a context to do so in.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4680044, member: 18280"] It fits the story better? Whysoever should one draw that conclusion? Why is "King grants help easily" a better fit than "PCs accomplish that which hasn't been accomplished in centuries, and see King immediately"? Why is it a better fit than "Because they could not get in to see the King, the PCs went to his Ministers and ended up ruling the Kingdom themselves"? Why is it a better fit than "Because they did not have the aid from the King, they went into the Ruined Dwarven City to recover the fabled Automaton Army"? Methinks you presume too much. A campaign setting where [i][b]the future is fixed and immutable[/b][/i][b][/b] is not conducive to good play (because it, by definition, means that the PCs can affect little, if anything). A campaign setting where the past is fixed, though, causes merely a tradeoff between types of benefits. Where the past is known, the PCs can remember the fabled Automaton Army and make that plan themselves. Where the past is known, the PCs can know that trying normal channels to see the King immediately will not work. Where the past is known, the players -- rather than merely the DM -- can decide where the action is going to go, because the players have a context to do so in. RC [/QUOTE]
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