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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4680462" data-attributes="member: 5143"><p>I agree, there is a possibility for a cool twist and a challenge thrown in. But for any of these options to succeed, you have to allow it to. If you've already established that there is no one powerful enough to break into the fortress anywhere around, there is no Queen, the King absolutely can't be convinced, the guards are some of the best in the world and can see invisible, the castle is warded against teleportation, there are so many monsters that sneaking into the fortress without an army is impossible, then you begin to run out of options.</p><p></p><p>He is saying that his world and the consistency of the world takes absolute priority over all other concerns. The more detailed your world is, the more that ties your hands. When the information builds up over multiple campaigns it ties your hands more. If your world is detailed enough that sometimes you are corrected by your own wiki because you can't remember it all, then it ties your hands a lot.</p><p></p><p>I like most of your ideas, I'd use any or all of them. Most of my worlds aren't written enough in advance that I'd need to reject any of them. Which is perfect.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4680462, member: 5143"] I agree, there is a possibility for a cool twist and a challenge thrown in. But for any of these options to succeed, you have to allow it to. If you've already established that there is no one powerful enough to break into the fortress anywhere around, there is no Queen, the King absolutely can't be convinced, the guards are some of the best in the world and can see invisible, the castle is warded against teleportation, there are so many monsters that sneaking into the fortress without an army is impossible, then you begin to run out of options. He is saying that his world and the consistency of the world takes absolute priority over all other concerns. The more detailed your world is, the more that ties your hands. When the information builds up over multiple campaigns it ties your hands more. If your world is detailed enough that sometimes you are corrected by your own wiki because you can't remember it all, then it ties your hands a lot. I like most of your ideas, I'd use any or all of them. Most of my worlds aren't written enough in advance that I'd need to reject any of them. Which is perfect. [/QUOTE]
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Does 4e limit the scope of campaigns?
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