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Does 4e limit the scope of campaigns?
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<blockquote data-quote="jbear" data-source="post: 4680492" data-attributes="member: 75065"><p>Hmm, lots of pages, intersesting topic (although dangerous but things are still civil on page2 WoW!)... Probably irrelavant now but just to add my two cents;</p><p> </p><p>I will soon add a tweaked version of Heroes of Horror taint system to my 4e game.</p><p>The premice is Bane, having murdered Mystra, gathers the scattered pieces of her shattered body to attach to himself (not unlike Vecnas Eye) and the world will be ripped apart again by a new dark spell plague as this evil fusion begins.</p><p> </p><p>The players will be tempted with access to dark powers that cause taint and I hope at Epic levels they will have bitten the apple and have tracked down and joined parts of Mystra to themselves to the final battle within the body of Bane himself.</p><p> </p><p>I imagine a world going mad, full of horror, twisted and deformed, seduced and corrupted by the easy access to dark powers and the heroes having to walk a fine line between resisting temptation and dipping into the Dark side without abusing the temptation.</p><p> </p><p>I find the beauty of the 4e system is I find it very easy to adjust anything to the way I want it to be. I just built an encounter of Genasí Slavers out of Orcs, Bugbears and Gnomes with a minimum of mechanical change (swapping out a racial ability for a Genasi Racial ability) and then just reskinning. Easy as pie.</p><p> </p><p>As far as 4e being solely combat focused. I personally try and keep a balance of roleplay and combat, because I have quite different tastes in my group, from bloodthirsty killers, to thespians that love nothing better than jumping to their feet and acting out the roleplaying. I don't feel any restriction to the role playing due to the 4e system. Actually I find the rules simple enough that I can wing it well enough that this part of the game seems to flow very naturally.</p><p> </p><p>We had a session last week where the group was able to avoid combat completely, succeed in 4/5 skill challenges and recover from the failed skill challenge by some very enthusiastic role playing which had me being strangled up against a wall with some pretty nasty threats breathed through clenched teeth to gain a +2 on the Intimidate roll (which incidently when rolled came up as a natural 20).</p><p> </p><p>I think even my most stalwart killers enjoyed themselves and not a drop of blood spilled. Which when looking at it mechanically gained only a few points of XP less than the sword-weilding session the week before.</p><p> </p><p>To answer the question directly that the OP puts forward, no I don't feel that 4e limits the scope of my campaign. Actually the more we play the more ideas grow and the adventure gets larger, deeper and richer.</p></blockquote><p></p>
[QUOTE="jbear, post: 4680492, member: 75065"] Hmm, lots of pages, intersesting topic (although dangerous but things are still civil on page2 WoW!)... Probably irrelavant now but just to add my two cents; I will soon add a tweaked version of Heroes of Horror taint system to my 4e game. The premice is Bane, having murdered Mystra, gathers the scattered pieces of her shattered body to attach to himself (not unlike Vecnas Eye) and the world will be ripped apart again by a new dark spell plague as this evil fusion begins. The players will be tempted with access to dark powers that cause taint and I hope at Epic levels they will have bitten the apple and have tracked down and joined parts of Mystra to themselves to the final battle within the body of Bane himself. I imagine a world going mad, full of horror, twisted and deformed, seduced and corrupted by the easy access to dark powers and the heroes having to walk a fine line between resisting temptation and dipping into the Dark side without abusing the temptation. I find the beauty of the 4e system is I find it very easy to adjust anything to the way I want it to be. I just built an encounter of Genasí Slavers out of Orcs, Bugbears and Gnomes with a minimum of mechanical change (swapping out a racial ability for a Genasi Racial ability) and then just reskinning. Easy as pie. As far as 4e being solely combat focused. I personally try and keep a balance of roleplay and combat, because I have quite different tastes in my group, from bloodthirsty killers, to thespians that love nothing better than jumping to their feet and acting out the roleplaying. I don't feel any restriction to the role playing due to the 4e system. Actually I find the rules simple enough that I can wing it well enough that this part of the game seems to flow very naturally. We had a session last week where the group was able to avoid combat completely, succeed in 4/5 skill challenges and recover from the failed skill challenge by some very enthusiastic role playing which had me being strangled up against a wall with some pretty nasty threats breathed through clenched teeth to gain a +2 on the Intimidate roll (which incidently when rolled came up as a natural 20). I think even my most stalwart killers enjoyed themselves and not a drop of blood spilled. Which when looking at it mechanically gained only a few points of XP less than the sword-weilding session the week before. To answer the question directly that the OP puts forward, no I don't feel that 4e limits the scope of my campaign. Actually the more we play the more ideas grow and the adventure gets larger, deeper and richer. [/QUOTE]
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