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Does 4e limit the scope of campaigns?
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<blockquote data-quote="jbear" data-source="post: 4680752" data-attributes="member: 75065"><p>@Gnomeworks</p><p> </p><p>You talk about tone and arrogance, yet you're own posts are brimming with both:</p><p>'ridiculous', 'you people', 'what is this 'forced' crap?','Imagine that...'etc.</p><p> </p><p>I think there's a phrase in the bible about that, something about a log and a splinter.</p><p> </p><p>Considering the title of the thread I can understand how, for your style game, you would find the 4e system restrictive. I also imagine you'd feel the same about any change to a different system after investing so much time and detail over 13 years of gaming.</p><p> </p><p>Where you lose me is your disinterest in 'fun' and 'drama'. Especially considering the exasperation at others preference for this style. I would go so far as to say, it is not that 4e would restrict your style of play, rather your style of play is totally opposed to the 4e play style philosophy. </p><p> </p><p>I imagine the 'Say Yes' to your players rule is equally as ridiculous for you. Others, like myself have found this rule refreshing and liberating.</p><p> </p><p>Also I think it's important to take into consideration, not everyone has the time available to develop their world to the kind of depth where a wiki might be necessary.</p><p>I don't think this makes their game, or their fantasy world ridiculous or any less believable than yours. Even our world (earth I mean), devoid of mystery and magic is a dynamic place, teeming with change, teeming with things quite ridiculous, happening at every moment. </p><p> </p><p>I guess I like to be able to step away from that world for a while and go to a place where you can bend the rules, be amazing and save the world just in time, or die gloriously trying with a smile spread from ear to ear.</p><p> </p><p>This does not mean I have no interest in creating a rich, 'believable', and consistent place for my players to explore, to get lost and find epic adventures in. But all my players know its just a game, a game that depends heavily on my imagination/improvisation and I don't think anyone would hold a small error or lack of consistency on my part against me. I try and do my best but I'm only human, I have a Job and a family and other interest and projects other than dnd. The time I do invest in the game, I do it with passion and love, but you can be sure, that preparation is a means to an end; the end for me, is we all have fun. fullstop. no argument will ever convince me that there is something more important or fundamental than that.</p></blockquote><p></p>
[QUOTE="jbear, post: 4680752, member: 75065"] @Gnomeworks You talk about tone and arrogance, yet you're own posts are brimming with both: 'ridiculous', 'you people', 'what is this 'forced' crap?','Imagine that...'etc. I think there's a phrase in the bible about that, something about a log and a splinter. Considering the title of the thread I can understand how, for your style game, you would find the 4e system restrictive. I also imagine you'd feel the same about any change to a different system after investing so much time and detail over 13 years of gaming. Where you lose me is your disinterest in 'fun' and 'drama'. Especially considering the exasperation at others preference for this style. I would go so far as to say, it is not that 4e would restrict your style of play, rather your style of play is totally opposed to the 4e play style philosophy. I imagine the 'Say Yes' to your players rule is equally as ridiculous for you. Others, like myself have found this rule refreshing and liberating. Also I think it's important to take into consideration, not everyone has the time available to develop their world to the kind of depth where a wiki might be necessary. I don't think this makes their game, or their fantasy world ridiculous or any less believable than yours. Even our world (earth I mean), devoid of mystery and magic is a dynamic place, teeming with change, teeming with things quite ridiculous, happening at every moment. I guess I like to be able to step away from that world for a while and go to a place where you can bend the rules, be amazing and save the world just in time, or die gloriously trying with a smile spread from ear to ear. This does not mean I have no interest in creating a rich, 'believable', and consistent place for my players to explore, to get lost and find epic adventures in. But all my players know its just a game, a game that depends heavily on my imagination/improvisation and I don't think anyone would hold a small error or lack of consistency on my part against me. I try and do my best but I'm only human, I have a Job and a family and other interest and projects other than dnd. The time I do invest in the game, I do it with passion and love, but you can be sure, that preparation is a means to an end; the end for me, is we all have fun. fullstop. no argument will ever convince me that there is something more important or fundamental than that. [/QUOTE]
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