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Does 4e limit the scope of campaigns?
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<blockquote data-quote="jbear" data-source="post: 4680810" data-attributes="member: 75065"><p>Yes, you could also play in a real world setting as a dustman, or an office worker, and it would be very consisent and even more believable than your consistent pseudo-believable fantasy world. </p><p> </p><p>Nevertheless I begin to digress. If I were to read between the lines, I get the impression you imagine me just throwing out silly things, lets say swarms of flying vampire monkeys that wear pink underpants on their head or hoards of zombie bananas, to amuse my players.</p><p> </p><p>Well that's not the case. But if I have to choose between end of the world and having my PC's arrive in time to at least have a chance at saving the world, it's a no brainer. No amount of consistency or 'realism' would outweigh my prefence for a dramatic finalee, where both failure and success are options, but simply not arriving on time is lights out, pack up, go home. </p><p> </p><p>And if you don't want your heroes to be heroes...? Ok.</p><p> </p><p>My players do want to be kick arse heroes. You're 30 years gaming on however many continents, and in how ever many places is valid. For you.</p><p> </p><p>If that is more fun for you, each to there own.</p></blockquote><p></p>
[QUOTE="jbear, post: 4680810, member: 75065"] Yes, you could also play in a real world setting as a dustman, or an office worker, and it would be very consisent and even more believable than your consistent pseudo-believable fantasy world. Nevertheless I begin to digress. If I were to read between the lines, I get the impression you imagine me just throwing out silly things, lets say swarms of flying vampire monkeys that wear pink underpants on their head or hoards of zombie bananas, to amuse my players. Well that's not the case. But if I have to choose between end of the world and having my PC's arrive in time to at least have a chance at saving the world, it's a no brainer. No amount of consistency or 'realism' would outweigh my prefence for a dramatic finalee, where both failure and success are options, but simply not arriving on time is lights out, pack up, go home. And if you don't want your heroes to be heroes...? Ok. My players do want to be kick arse heroes. You're 30 years gaming on however many continents, and in how ever many places is valid. For you. If that is more fun for you, each to there own. [/QUOTE]
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Does 4e limit the scope of campaigns?
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