Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 4680974" data-attributes="member: 18280"><p>You could play an average joe in any game. It doesn't require a well-built world to play such a character, but, arguably, only in a well-built world is anyone even remotely likely to find it fun.</p><p></p><p>There is a difference between "You're a special snowflake because you're a PC!" and "Here's the world. Wanna be a special snowflake? Go and make your mark."</p><p> </p><p></p><p></p><p>I didn't imagine that it was. But I bet if you wrote an essay on why you don't thow zombie bananas at your PCs, you would perforce gain a better understanding of why some folks want a more consistent game than you are creating.</p><p></p><p>I will also admit that attempts to run a game this way, while gaining a big thumbs up when they work, are also more likely to crash and burn than other setups. I'm not sure why. Once the gears start moving, a sandbox is actually often easier to run than an "adventure path", but the gears have to be well designed.</p><p></p><p></p><p></p><p>What if the players decide not to save the world? What do you do then?</p><p></p><p>One obvious maxim of the sandbox world is "Never allow a consequence for failure that you are unwilling to see occur."</p><p></p><p>Would you allow the world to die in order to make the players' choices meaningful? I would. It's a no brainer. Because, IMHO, unless the players' choices have meaningful consequences -- and always arriving for the climactic finale, no matter what choices you made up to that point -- they aren't heroes. They didn't do anything; the plot did. And they didn't choose the plot.</p><p></p><p>IMHO, and IME, of course.</p><p></p><p></p><p></p><p>RC</p><p></p><p></p><p>P.S.: Two countries (U.S. and Canada), one continent. In the US, in Wisconsin, Michigan, Indiana, Missouri, Louisiana, Virginia, and California, as well as pick-up games in other states. My observations are pretty consistent in all those areas. Maybe the people on other continents are very, very different, but I tend to believe that human beings are basically the same everywhere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4680974, member: 18280"] You could play an average joe in any game. It doesn't require a well-built world to play such a character, but, arguably, only in a well-built world is anyone even remotely likely to find it fun. There is a difference between "You're a special snowflake because you're a PC!" and "Here's the world. Wanna be a special snowflake? Go and make your mark." I didn't imagine that it was. But I bet if you wrote an essay on why you don't thow zombie bananas at your PCs, you would perforce gain a better understanding of why some folks want a more consistent game than you are creating. I will also admit that attempts to run a game this way, while gaining a big thumbs up when they work, are also more likely to crash and burn than other setups. I'm not sure why. Once the gears start moving, a sandbox is actually often easier to run than an "adventure path", but the gears have to be well designed. What if the players decide not to save the world? What do you do then? One obvious maxim of the sandbox world is "Never allow a consequence for failure that you are unwilling to see occur." Would you allow the world to die in order to make the players' choices meaningful? I would. It's a no brainer. Because, IMHO, unless the players' choices have meaningful consequences -- and always arriving for the climactic finale, no matter what choices you made up to that point -- they aren't heroes. They didn't do anything; the plot did. And they didn't choose the plot. IMHO, and IME, of course. RC P.S.: Two countries (U.S. and Canada), one continent. In the US, in Wisconsin, Michigan, Indiana, Missouri, Louisiana, Virginia, and California, as well as pick-up games in other states. My observations are pretty consistent in all those areas. Maybe the people on other continents are very, very different, but I tend to believe that human beings are basically the same everywhere. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
Top