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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Halivar" data-source="post: 4680975" data-attributes="member: 9327"><p>Average in the sense that players in these games have no more special access to levels and classes than any NPC does.</p><p></p><p>I think we have similar solutions to the problem. The only difference is in degrees of implementation.</p><p></p><p>A fair question. The only answer I got is this: levels are the primary means by which characters break verisimilitude to acquire game/narrative powers, and I don't want all my NPC's to do this. In accepting that I am going for that kind of game, I'm also tactily deciding that the game is focused on the players and not the milieu.</p><p></p><p>For milieu games*, I would demand a levelless, universal system more suited to simulationism. And I would have a backup character ready for when mine bites the dust.</p><p></p><p>*EDIT: My apologies for throwing out lingo without explaining it. When I say "milieu game", I mean it in the sense that one would mean it for speculative fiction: a game focused on setting. Orson Scott Card writes that there are three types of fantasy and sci-fi fiction, and I think these three types translate almost directly into RPG's: milieu stories (it's about the setting), event stories (it's about what's happening from moment to moment), and character stories (it's about character development). I tend to prefer "character games" over "event games" and "milieu games".</p></blockquote><p></p>
[QUOTE="Halivar, post: 4680975, member: 9327"] Average in the sense that players in these games have no more special access to levels and classes than any NPC does. I think we have similar solutions to the problem. The only difference is in degrees of implementation. A fair question. The only answer I got is this: levels are the primary means by which characters break verisimilitude to acquire game/narrative powers, and I don't want all my NPC's to do this. In accepting that I am going for that kind of game, I'm also tactily deciding that the game is focused on the players and not the milieu. For milieu games*, I would demand a levelless, universal system more suited to simulationism. And I would have a backup character ready for when mine bites the dust. *EDIT: My apologies for throwing out lingo without explaining it. When I say "milieu game", I mean it in the sense that one would mean it for speculative fiction: a game focused on setting. Orson Scott Card writes that there are three types of fantasy and sci-fi fiction, and I think these three types translate almost directly into RPG's: milieu stories (it's about the setting), event stories (it's about what's happening from moment to moment), and character stories (it's about character development). I tend to prefer "character games" over "event games" and "milieu games". [/QUOTE]
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Does 4e limit the scope of campaigns?
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