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Does 4e limit the scope of campaigns?
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<blockquote data-quote="Raven Crowking" data-source="post: 4681025" data-attributes="member: 18280"><p>Hrm.</p><p></p><p>I would tend to disagree, because Wilderlands of High Fantasy, for example, has lots of little plot threads, but has to be the largest published sandbox there is.</p><p></p><p>A "matrix" style game, as I understand it, has an ongoing plot that the PCs will become enmeshed in, with adventures that they will undertake, mixed in with parts where they choose what to do.</p><p></p><p>Saying, "OK, they are going to Tatooine. There are Hutts here that want someone to smuggle in spices along the Kessel Run, a group of stormtroopers looking for rebel droids, a starship pilot with a bounty on his head that the PCs might choose to chase, and a speeder bike gang hunting for lost ruins where a great treasure is said to lie hidden." doesn't make it less of a sandbox. It just gives some hooks and some context for choices.</p><p></p><p>EDIT: Assuming, of course, that the PCs are the ones deciding to go to Tatooine!</p><p></p><p>It's perfectly acceptable within a sandbox for the Duke to try to hire -- or coerce -- the PCs into doing something for him. After all, the Duke, the Duke's goals, and the Duke's money are all part of the sandbox, too. </p><p></p><p>IMHO, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4681025, member: 18280"] Hrm. I would tend to disagree, because Wilderlands of High Fantasy, for example, has lots of little plot threads, but has to be the largest published sandbox there is. A "matrix" style game, as I understand it, has an ongoing plot that the PCs will become enmeshed in, with adventures that they will undertake, mixed in with parts where they choose what to do. Saying, "OK, they are going to Tatooine. There are Hutts here that want someone to smuggle in spices along the Kessel Run, a group of stormtroopers looking for rebel droids, a starship pilot with a bounty on his head that the PCs might choose to chase, and a speeder bike gang hunting for lost ruins where a great treasure is said to lie hidden." doesn't make it less of a sandbox. It just gives some hooks and some context for choices. EDIT: Assuming, of course, that the PCs are the ones deciding to go to Tatooine! It's perfectly acceptable within a sandbox for the Duke to try to hire -- or coerce -- the PCs into doing something for him. After all, the Duke, the Duke's goals, and the Duke's money are all part of the sandbox, too. IMHO, of course. ;) RC [/QUOTE]
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