Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fallen Seraph" data-source="post: 4681225" data-attributes="member: 57894"><p>Ripping off Lanefan above for those my personal approaches would be:</p><p></p><p><strong>World Design:</strong></p><p></p><p>I generally don't design complete worlds. I probably don't even know what NPCs or specific appearance of say the city the PCs appear in till a week prior when preparing for the game.</p><p></p><p>What I do instead is design a variety of different elements that guide my design of the world/adventure. So stuff like; colour theme, atmosphere/mood, themes, tone, etc.</p><p></p><p>I then develop more concrete ways of expressing these things. This forms the basis for the actual content so I develop stuff from either my own imagination, literature, movie, etc. that I put in build these elements.</p><p></p><p>When it comes to Houserules and such. I write down as I generate ideas any houserules that may be necessary. Then when I bring the concept for the game to my friends we hash out both the concept and houserules. I go back revise, we relook it and then play.</p><p></p><p><strong>Snowflakes:</strong></p><p></p><p>I would say that in my campaigns they are and they are not. They may not accomplish the greatest of tasks, or become famous, etc. But they are the sole focus of the game and the world is built around them, even if they don't directly alter the whole world around them.</p><p></p><p>Most of my games are fairly personal where it is more personal stakes and issues that are brought to conflict not larger "epic" issues. As such the campaign focuses entirely on the PCs and how they resolve these personal stakes throughout the campaign.</p><p></p><p>I think should probably be said that generally the PCs aren't, "adventurers" nor are there other "adventurers" running around. It is more simply they are people thrown into whatever circumstances have come about and must confront it.</p><p></p><p><strong>Sandbox vs. adventure path:</strong></p><p></p><p>I have a general overarching plotline that usually ties all the PCs together. As well as developing parallel running plots that involve the personal stakes of the PCs. Which plots get resolved depends on the players.</p><p></p><p>As for how these plots are approached. I usually call it "mystery gaming" but that Matrix term works as well. I essentially run my games as one where the plot and events must be uncovered by the PCs. So as such various clues, hints, plot-points, events are scattered about my mind-map of the campaign and it is up the players to uncover these and piece together the plot. Generally of course certain events and plot-points tie together and lead down certain dramatic pathways but it is up the players to take these.</p><p></p><p>So while there is a centrally developed plot to the game how it unfolds is really entirely up in the air. Whole segments of the plot may never be unravelled depending on the actions of the players or they may find themselves reaching one of many different endings.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4681225, member: 57894"] Ripping off Lanefan above for those my personal approaches would be: [B]World Design:[/B] I generally don't design complete worlds. I probably don't even know what NPCs or specific appearance of say the city the PCs appear in till a week prior when preparing for the game. What I do instead is design a variety of different elements that guide my design of the world/adventure. So stuff like; colour theme, atmosphere/mood, themes, tone, etc. I then develop more concrete ways of expressing these things. This forms the basis for the actual content so I develop stuff from either my own imagination, literature, movie, etc. that I put in build these elements. When it comes to Houserules and such. I write down as I generate ideas any houserules that may be necessary. Then when I bring the concept for the game to my friends we hash out both the concept and houserules. I go back revise, we relook it and then play. [B]Snowflakes:[/B] I would say that in my campaigns they are and they are not. They may not accomplish the greatest of tasks, or become famous, etc. But they are the sole focus of the game and the world is built around them, even if they don't directly alter the whole world around them. Most of my games are fairly personal where it is more personal stakes and issues that are brought to conflict not larger "epic" issues. As such the campaign focuses entirely on the PCs and how they resolve these personal stakes throughout the campaign. I think should probably be said that generally the PCs aren't, "adventurers" nor are there other "adventurers" running around. It is more simply they are people thrown into whatever circumstances have come about and must confront it. [B]Sandbox vs. adventure path:[/B] I have a general overarching plotline that usually ties all the PCs together. As well as developing parallel running plots that involve the personal stakes of the PCs. Which plots get resolved depends on the players. As for how these plots are approached. I usually call it "mystery gaming" but that Matrix term works as well. I essentially run my games as one where the plot and events must be uncovered by the PCs. So as such various clues, hints, plot-points, events are scattered about my mind-map of the campaign and it is up the players to uncover these and piece together the plot. Generally of course certain events and plot-points tie together and lead down certain dramatic pathways but it is up the players to take these. So while there is a centrally developed plot to the game how it unfolds is really entirely up in the air. Whole segments of the plot may never be unravelled depending on the actions of the players or they may find themselves reaching one of many different endings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does 4e limit the scope of campaigns?
Top