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Does 4e limit the scope of campaigns?
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<blockquote data-quote="jbear" data-source="post: 4681382" data-attributes="member: 75065"><p>I think it's safe to say people aren't the same the world over or we wouldn't be having this discussion, for example.</p><p> </p><p>I also doubt people in Rwanda would have much in common with either of us either, and it's in the world, so it counts.</p><p> </p><p>As far as the inconsistency of my world and the level of fun anyone could have plaing in my game, well I don't think you'd have anymore clue than I'd have about playing in yours. What I do know is people do have fun playing in my games and that for me is the essence of playing a game.</p><p> </p><p>I used to represent my region at cricket. I stopped playing because it wasn't fun for me anymore. I would apply the same idea to any other game including dnd.</p><p>So we have different styles. Ok, but can you really criticise 4e for including 'everyone should have fun' in the design philosophy of their new system?</p><p> </p><p>That is what this thread is about. I haven't criticised world building at any moment. My suprise came when GM suggested that fun, drama and a rich consistent world were incompatible.</p><p> </p><p>I attempt to make a world with depth. I don't box my players in to my story. If things twist away from what I have prepared, I run with it, taking notes on what I improvise, carrying the story as far as I can. When things stop we don't play again til I have developed the new area where the story has gone. My players know that if they want to develop some part of their back story, or do something completely different, then they just let me know and I'll put hands to the task.</p><p> </p><p>No one really wants to wait 3 years for me to flesh the world out.</p><p> </p><p>And if my PC's didn't want to save the world... well for a start I'd never put them in a stuation where it was either do this or the world dies. Make a choice, the world ll be irrevocably changed dependinging on your decision, would be more likely.</p><p> </p><p>But these types of situations are result of a natural progression of actions and decisions they have made following the story that they have been interested in. It wouldn't be Hamish Destroyer of worlds is undertaking a Ritual in the far off land of Atomarporculo. In 10 days the ritual will be complete. You'd better get cracking or everyone is going to die.</p></blockquote><p></p>
[QUOTE="jbear, post: 4681382, member: 75065"] I think it's safe to say people aren't the same the world over or we wouldn't be having this discussion, for example. I also doubt people in Rwanda would have much in common with either of us either, and it's in the world, so it counts. As far as the inconsistency of my world and the level of fun anyone could have plaing in my game, well I don't think you'd have anymore clue than I'd have about playing in yours. What I do know is people do have fun playing in my games and that for me is the essence of playing a game. I used to represent my region at cricket. I stopped playing because it wasn't fun for me anymore. I would apply the same idea to any other game including dnd. So we have different styles. Ok, but can you really criticise 4e for including 'everyone should have fun' in the design philosophy of their new system? That is what this thread is about. I haven't criticised world building at any moment. My suprise came when GM suggested that fun, drama and a rich consistent world were incompatible. I attempt to make a world with depth. I don't box my players in to my story. If things twist away from what I have prepared, I run with it, taking notes on what I improvise, carrying the story as far as I can. When things stop we don't play again til I have developed the new area where the story has gone. My players know that if they want to develop some part of their back story, or do something completely different, then they just let me know and I'll put hands to the task. No one really wants to wait 3 years for me to flesh the world out. And if my PC's didn't want to save the world... well for a start I'd never put them in a stuation where it was either do this or the world dies. Make a choice, the world ll be irrevocably changed dependinging on your decision, would be more likely. But these types of situations are result of a natural progression of actions and decisions they have made following the story that they have been interested in. It wouldn't be Hamish Destroyer of worlds is undertaking a Ritual in the far off land of Atomarporculo. In 10 days the ritual will be complete. You'd better get cracking or everyone is going to die. [/QUOTE]
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