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Does 4e scale up for large groups of PCs?
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<blockquote data-quote="Rechan" data-source="post: 4255699" data-attributes="member: 54846"><p>The nutshell of encounter creation is this: Every monster has an XP value. How much that monster is worth. 2nd level monsters, for instance, are 125 XP. </p><p></p><p>All you do is take the level of the monster, and multiply the XP vs the number of party members you have in the party. That equals your budget of XP for an encounter.</p><p></p><p>For instance, let's say you had 7 players who all had level 2 characters. 125 (2nd level monster total) x 7 (Number of PCs) = Encounter worth 875. </p><p></p><p>You take 875, combine monsters of any XP total until you reach that number. </p><p></p><p>To distribute Xp to players, just divide back by 7 (each PC gets 125 for that fight). </p><p></p><p></p><p>Each class has 2 builds. Each level, there's two powers per build.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4255699, member: 54846"] The nutshell of encounter creation is this: Every monster has an XP value. How much that monster is worth. 2nd level monsters, for instance, are 125 XP. All you do is take the level of the monster, and multiply the XP vs the number of party members you have in the party. That equals your budget of XP for an encounter. For instance, let's say you had 7 players who all had level 2 characters. 125 (2nd level monster total) x 7 (Number of PCs) = Encounter worth 875. You take 875, combine monsters of any XP total until you reach that number. To distribute Xp to players, just divide back by 7 (each PC gets 125 for that fight). Each class has 2 builds. Each level, there's two powers per build. [/QUOTE]
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Does 4e scale up for large groups of PCs?
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