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D&D 3E/3.5 Does 4e sound more D&Dish to you than 3e did?

MerricB

Eternal Optimist
Supporter
Does 4e sound more D&Dish to you than 3e did?

It's perhaps a strange question, but there are a few things that I'm hearing about that are getting me really excited. You know, real Sense of Wonder time. (Feywild - stupid name, but awesome concept).

And some of those things are pushing buttons and going, "Hey - that's what D&D is all about!"

The weird thing is these things haven't exactly been in previous editions. Or rather, they were... but in the sense there were new things in previous editions. The Great Wheel was cool when I first imagined what it could be when reading the AD&D Player's Handbook. Ditto the Drow in the Giants modules. Oh, and the Plane of Shadow? Ultimate Coolness. My sense of the Plane of Shadow was mainly derived from the Gord the Rogue books, but hey!

A large part of the coolness, however, was because they were new areas to explore. Then they were good, but we'd been there. And eventually familiar.

So, I see 4e as inputing a lot of that *new stuff to explore* that we had in earlier editions.

(Not to say that 3e didn't have cool new stuff - but it came mainly in the late 3.5e supplements and invention of Eberron).

Listening to the "Monsters, Monsters, Monsters" podcast, I was really excited to hear about how orcs are going to become a little more unpredictable the first time you face them - you're not going to know everything about them. (My very first D&D memory is of watching a group come up against Killer Bees and Green Slime. One thing I really miss about 3e is how Green Slime hardly got used, and really wasn't written up very well).

I also feel there's also something of a turning away from D&D as exploring purely D&D-tropes, and re-examining the sources that led to D&D in the first place. These myths... they're what led me to D&D, and old-style D&D drew heavily on these myths and other great fantasy stories for inspiration.

When you come down to it, I feel the heart of D&D is the basic combat system. You know: roll d20 to hit, there's an Armour Class, there's hit points, and you lose them based on some strange die when you get hit? Everything else is just chrome on the top.

So, things are shifting around? As long as I have my AC and hit points, and we're all adventurers pursuing quests in a magical world... I think I'm going to be playing in a really fun and cool version of D&D.

Of course, I could still be proven wrong. But I'm an optimist, aren't I?

:)

Cheers!
 

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Of course, I could still be proven wrong. But I'm an optimist, aren't I?
Ah, you're just a sheep.








Can I join your herd? :)

I must admit I never felt the same "sense of wonder" with D&D as you describe it. But I might, with the new system at least. There seem to be a lot of new things to explore, things I haven't seen before.

But maybe this will all suffer because I might not only be a player, but also a DM for 4th edition, and this means I get to read all the background stuff/fluff, and cannot enjoy exploring it as something new...

A great advantage D&D 4 will have to me is simply it's a new game system. This means I can explore the rules, and gain a new shot at "mastering" a system. I know 3rd edition in and out (mostly), and I feel hard pressed to come up with something really new that also excites me to play and test out...

The new fluff might make things even better for me, because many things might not be as predictable as they are now. They might eventually become so again, but that's probably inevitable, and I hope the next game system (be it D&D 5 or something else) or Campaign Setting might pop up then...
 



I do not need new crunch to make the fluff exiting.
Sense of wonder for me is derived from new and original ideas.
Are Orcs boring you? Well then redefine them. Give them some new abilities. Make them neutral or good or whatever.
You can do that with 3x.

Don't get me wrong, I am still positive that 4th edition will be exiting.

But if it will be more D&D than 3rd I will see when I have my PHB.
 


It doesn't sound any more or less 'D&D' than any other edition I've played. Well...that's not entirely true. Initially, I liked 3e so much because it was so unlike all the previous editions of the game...I'm less dissatisfied with 3e than I was with 1e and 2e, but I haven't heard much about the current edition so far that I think I won't dig. I'm on board. :)
 

MerricB said:
(My very first D&D memory is of watching a group come up against Killer Bees and Green Slime. One thing I really miss about 3e is how Green Slime hardly got used, and really wasn't written up very well).

One of my earliest D&D memories is the old Return to Brookmere "Choose Your Own Adventure", where you're an elf going back to your old stomping grounds that has been overrun by gnolls, kobolds and other beasties. And YES, there is a scene with Green Slime that to this day has made me scared of it. It was definitely glossed over in 3e in favor of flashier dungeon evils.

On track with this thread though, 4e so far has made me very excited about the new edition. Part of that, or most really, is the extreme excitement exhibited by the designers. Sure, they could be pumping propaganda because they're told to, but a lot of it feels genuine because they KNOW in their gut that they're building a great game system.
 
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