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D&D Older Editions, OSR, & D&D Variants
Does 4e sound more D&Dish to you than 3e did?
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<blockquote data-quote="Li Shenron" data-source="post: 3813639" data-attributes="member: 1465"><p>Mmm... short answer: no. It doesn't sound to me more D&D than 3e. Some days it actually sounds less D&D, but I might be wrong.</p><p></p><p>I have noticed that of all the rumors I'm hearing about 4e, I get very different feelings from the crunch rumors and the fluff rumors. It certainly depends on the person, but I can get the "sense of wonder" from fluff, but I do not get it so easily from crunch. Actually, I don't get it at all from crunch. At best, a new rule can make me nod with satisfied aggreement and even thankfulness <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But no wonder, it's just a rule.</p><p></p><p>So among the rule changes, I find myself a thankful for a bunch of them, an opponent for another bunch, and neutral on the majority. OTOH, I find nearly almost all the fluff intriguing. But there is a bottom line: you never have to force yourself into using fluff you don't feel like. Which is why the new fluff doesn't bother me even when I seem to not like it that much; but the fact is, since I feel no compulsion in using it... I take it as ideas only, and that actually makes me more positive about liking it, and want to try it out. Rules are another matter, because it's not so simple to remove, add or modify them without affecting the game balance as a whole.</p><p></p><p>However I do not see any significant difference in the amount of sense of wonder between editions...</p><p></p><p>If sometimes it feels to me that 4e is perhaps a bit less D&D, is in the structure of the adventures. Particularly, the "need for resting", while it is often an annoyance, that's always been part of the D&D equation for me, and a difference with other game ruleset. I've learned to live with it. It's a burden, but daily resource-management has been part of this game for me in all editions so far. </p><p></p><p>It's like one fundamental limitation of your favourite sport. I don't know, for example think Basketball and the rule that you have to bounce the ball continuously, if you just carry it with both hands like in football/rugby you get a penalty. It's a burden, and sometimes it might prevent a cool action (think basketball player hugging the ball like a quarterback, charging into enemy lines and make a slum dunk). But if they took it away, I'm not sure it'd still feel like watching basketball anymore.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3813639, member: 1465"] Mmm... short answer: no. It doesn't sound to me more D&D than 3e. Some days it actually sounds less D&D, but I might be wrong. I have noticed that of all the rumors I'm hearing about 4e, I get very different feelings from the crunch rumors and the fluff rumors. It certainly depends on the person, but I can get the "sense of wonder" from fluff, but I do not get it so easily from crunch. Actually, I don't get it at all from crunch. At best, a new rule can make me nod with satisfied aggreement and even thankfulness :) But no wonder, it's just a rule. So among the rule changes, I find myself a thankful for a bunch of them, an opponent for another bunch, and neutral on the majority. OTOH, I find nearly almost all the fluff intriguing. But there is a bottom line: you never have to force yourself into using fluff you don't feel like. Which is why the new fluff doesn't bother me even when I seem to not like it that much; but the fact is, since I feel no compulsion in using it... I take it as ideas only, and that actually makes me more positive about liking it, and want to try it out. Rules are another matter, because it's not so simple to remove, add or modify them without affecting the game balance as a whole. However I do not see any significant difference in the amount of sense of wonder between editions... If sometimes it feels to me that 4e is perhaps a bit less D&D, is in the structure of the adventures. Particularly, the "need for resting", while it is often an annoyance, that's always been part of the D&D equation for me, and a difference with other game ruleset. I've learned to live with it. It's a burden, but daily resource-management has been part of this game for me in all editions so far. It's like one fundamental limitation of your favourite sport. I don't know, for example think Basketball and the rule that you have to bounce the ball continuously, if you just carry it with both hands like in football/rugby you get a penalty. It's a burden, and sometimes it might prevent a cool action (think basketball player hugging the ball like a quarterback, charging into enemy lines and make a slum dunk). But if they took it away, I'm not sure it'd still feel like watching basketball anymore. [/QUOTE]
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Does 4e sound more D&Dish to you than 3e did?
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