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D&D Older Editions, OSR, & D&D Variants
Does 4e sound more D&Dish to you than 3e did?
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<blockquote data-quote="Celebrim" data-source="post: 3817961" data-attributes="member: 4937"><p>This was mostly a function of how weak monsters in 1e where compared to PC's - especially as it related to thier THAC0 and the ability to threaten PC's once the characters acquired plate mail and a magic shield (or equivalent quality armor). Monsters didn't have strength bonuses generally - that was kinda rolled into the general idea of hit dice. So, for the most part 1e edition encounters (whether BD&D or AD&D played as it usually was much like BD&D with more options) occurred with relatively few 'incidents'. The expected damage per encounter was very low, because most monsters would only hit on about 15% of thier attacks. The expected damage per blow was also quite low, so that so long as you had a nice 'cushion' you could feel safe continuing on. The clerics healing and an emergency potion would keep you going if you got into trouble. </p><p></p><p>You can simulate this in 3e quite easily. Ignore the CR/EL system. Don't ramp up the EL of fights to match the level of the characters. Instead of single large dangerous opponents, mainly use lots of mooks with fairly low attack bonuses. Keep the magic low to moderate, and slow down the rate of advancement at higher levels.</p><p></p><p></p><p></p><p>You could do that because after about 9th level or so, there was very little in the MM that a 1st edition character couldn't beat in a straight up fight. A whole party of 6-8 9th level characters could mope the floor with almost anything. </p><p></p><p>To the extant that I agree such a thing even exists (because it hasn't really been any more of a problem for me in 3e than in 1e), I don't see alot of indication that 4E is going to get away from the current 15 minute adventuring day. The 15 minute adventuring day is a product of the idea that every fight needs to be 'interesting' in the sense of severely threatening PC's right at that moment. Fourth is moving in that direction, not away from it, and unless it abandons the idea of 'per day' or limited resources entirely, the game will still gravitate in that direction.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3817961, member: 4937"] This was mostly a function of how weak monsters in 1e where compared to PC's - especially as it related to thier THAC0 and the ability to threaten PC's once the characters acquired plate mail and a magic shield (or equivalent quality armor). Monsters didn't have strength bonuses generally - that was kinda rolled into the general idea of hit dice. So, for the most part 1e edition encounters (whether BD&D or AD&D played as it usually was much like BD&D with more options) occurred with relatively few 'incidents'. The expected damage per encounter was very low, because most monsters would only hit on about 15% of thier attacks. The expected damage per blow was also quite low, so that so long as you had a nice 'cushion' you could feel safe continuing on. The clerics healing and an emergency potion would keep you going if you got into trouble. You can simulate this in 3e quite easily. Ignore the CR/EL system. Don't ramp up the EL of fights to match the level of the characters. Instead of single large dangerous opponents, mainly use lots of mooks with fairly low attack bonuses. Keep the magic low to moderate, and slow down the rate of advancement at higher levels. You could do that because after about 9th level or so, there was very little in the MM that a 1st edition character couldn't beat in a straight up fight. A whole party of 6-8 9th level characters could mope the floor with almost anything. To the extant that I agree such a thing even exists (because it hasn't really been any more of a problem for me in 3e than in 1e), I don't see alot of indication that 4E is going to get away from the current 15 minute adventuring day. The 15 minute adventuring day is a product of the idea that every fight needs to be 'interesting' in the sense of severely threatening PC's right at that moment. Fourth is moving in that direction, not away from it, and unless it abandons the idea of 'per day' or limited resources entirely, the game will still gravitate in that direction. [/QUOTE]
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Does 4e sound more D&Dish to you than 3e did?
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