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Does 4th edition hinder roleplaying?
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<blockquote data-quote="shavedchimp" data-source="post: 4717489" data-attributes="member: 82387"><p>Here's my ten cents (my two cents is free). It seems that the general argument this blog is making is that being unable to multiclass limits the game because you're not able to properly simulate a character's life decision to move from one class to another. Also, you can't make the specific character flavor you want, and have to get fenced into playing just one role.</p><p> </p><p>My argument is threefold. </p><p> </p><p>The first point I'd make is the Elminster factor: you don't want a character who can do everything. Elminster Aumar works (as much as he does work, which is debatable, but not here) in a story as long as he's the main character. If he was in a party, he would wreck the game. To quote Shakespeare as well as Eminem in one post, we don't want someone who will say "let me play the lion too!" You fill a role, maybe overlap into a few other roles (PHB 2 classes do this well), but you don't want to be doing everything, because then the rest of your party doesn't have a chance to step forward and have their moments of screen time. And we didn't spend five hours painting our minis not to get our close-up.</p><p> </p><p>The second point I'd make is that 4th gives you plenty of room to play your character as you would like. The multiclassing system is robust without being overbalanced, allowing for a level of customization that still keeps you on par with the rest of the team. There is also customization within the classes with different builds and paragon paths. I would even hazard to say that you can make an approximation of any character you want (unless your character is Elminster).</p><p> </p><p>My third point is the argument that your character can't now find a new calling in life. He can: just roll up a new character, keeping your stats and skills mostly the same, and taking multiclass feats in your previous class. Tadaaa! It's a little rules-bendy, but if your heart is set on following your new life's ambition, I wouldn't see why your DM wouldn't let you do it. Because you never wanted to be a fighter. You wanted to be a lumberjack!</p><p> </p><p>I think when it comes down to it, no roleplaying system is ever going to let you have everything as you want it. It's a framework for telling a story; so long as it can simulate well whether or not you killed the hydra, I'm content. If you want to make the story exactly your way, write a book.</p><p> </p><p>I'm looking at you, Ed Greenwood.</p></blockquote><p></p>
[QUOTE="shavedchimp, post: 4717489, member: 82387"] Here's my ten cents (my two cents is free). It seems that the general argument this blog is making is that being unable to multiclass limits the game because you're not able to properly simulate a character's life decision to move from one class to another. Also, you can't make the specific character flavor you want, and have to get fenced into playing just one role. My argument is threefold. The first point I'd make is the Elminster factor: you don't want a character who can do everything. Elminster Aumar works (as much as he does work, which is debatable, but not here) in a story as long as he's the main character. If he was in a party, he would wreck the game. To quote Shakespeare as well as Eminem in one post, we don't want someone who will say "let me play the lion too!" You fill a role, maybe overlap into a few other roles (PHB 2 classes do this well), but you don't want to be doing everything, because then the rest of your party doesn't have a chance to step forward and have their moments of screen time. And we didn't spend five hours painting our minis not to get our close-up. The second point I'd make is that 4th gives you plenty of room to play your character as you would like. The multiclassing system is robust without being overbalanced, allowing for a level of customization that still keeps you on par with the rest of the team. There is also customization within the classes with different builds and paragon paths. I would even hazard to say that you can make an approximation of any character you want (unless your character is Elminster). My third point is the argument that your character can't now find a new calling in life. He can: just roll up a new character, keeping your stats and skills mostly the same, and taking multiclass feats in your previous class. Tadaaa! It's a little rules-bendy, but if your heart is set on following your new life's ambition, I wouldn't see why your DM wouldn't let you do it. Because you never wanted to be a fighter. You wanted to be a lumberjack! I think when it comes down to it, no roleplaying system is ever going to let you have everything as you want it. It's a framework for telling a story; so long as it can simulate well whether or not you killed the hydra, I'm content. If you want to make the story exactly your way, write a book. I'm looking at you, Ed Greenwood. [/QUOTE]
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