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Does 4th edition hinder roleplaying?
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<blockquote data-quote="Bacons" data-source="post: 4717663" data-attributes="member: 54872"><p>Isn't the idea that a daily or encounter power is something exceptional or taxing or whatever? A martial character doesn't 'forget' how to perform his encounter or daily powers, but they are either too taxing to perform all the time, are techniques that wouldn't work again as effectively once they've been brought out in battle and your enemy knows to be wary of them, or are based on effects surrounding an attack that simply wouldn't happen every time you did it (a little harder to define than the others, but looking quickly at some lower level fighter powers, something like Victorious Surge or Comeback Strike that represents a surge in morale or a high point in a battle would fall under this category; the advantages of the power over a basic attack don't represent a superior manoeuvre, but a state of mind and morale). The character certainly still has the knowledge and skill to perform the technical aspects of his attacks, he may just not have the endurance or opportunity to do it all the time, or the power may represent the side effects of his attack and place in battle, not the physical manoeuvre itself.</p><p></p><p>That is how I have been interpreting martial daily and encounter powers and although there are certainly ones that make little, if any, sense, I'm not sure it's accurate to say that having martial powers that can't be used all the time makes zero sense and prevents immersion. </p><p></p><p>Healing surges are weird, though.</p></blockquote><p></p>
[QUOTE="Bacons, post: 4717663, member: 54872"] Isn't the idea that a daily or encounter power is something exceptional or taxing or whatever? A martial character doesn't 'forget' how to perform his encounter or daily powers, but they are either too taxing to perform all the time, are techniques that wouldn't work again as effectively once they've been brought out in battle and your enemy knows to be wary of them, or are based on effects surrounding an attack that simply wouldn't happen every time you did it (a little harder to define than the others, but looking quickly at some lower level fighter powers, something like Victorious Surge or Comeback Strike that represents a surge in morale or a high point in a battle would fall under this category; the advantages of the power over a basic attack don't represent a superior manoeuvre, but a state of mind and morale). The character certainly still has the knowledge and skill to perform the technical aspects of his attacks, he may just not have the endurance or opportunity to do it all the time, or the power may represent the side effects of his attack and place in battle, not the physical manoeuvre itself. That is how I have been interpreting martial daily and encounter powers and although there are certainly ones that make little, if any, sense, I'm not sure it's accurate to say that having martial powers that can't be used all the time makes zero sense and prevents immersion. Healing surges are weird, though. [/QUOTE]
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