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Does 4th edition hinder roleplaying?
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<blockquote data-quote="Bacons" data-source="post: 4717699" data-attributes="member: 54872"><p>I know little to nothing about real-world martial manoeuvres, but there are lots of things I can physically do, but can't physically do over and over again. Everybody has limits, and whether the exact goalposts are entirely realistic, I think it's well within the reach of a player to roleplay that the limits they've got mechanically are the limits their character has in roleplaying terms. I don't think it's unreasonable to assume you are going to collapse if you push yourself to "become a blur of motion" every round, for instance, so you can only do it once a battle, and a lot of the powers don't even require this assumption because the reason they don't work every round has more to do with tactics and technique.</p><p></p><p>The mechanic is definitely more tenuous in the daily powers than the encounter ones, and I'm not trying to say the powers are a totally awesome representation of real-life battle, but I don't think they hurt immersion (if you're willing to accept the conceit that they are the parameters of what your character can do without pushing themselves to collapse), and I definitely don't think they discourage roleplaying. I find more opportunity for roleplaying in the special powers than in stabbing a dude every round.</p></blockquote><p></p>
[QUOTE="Bacons, post: 4717699, member: 54872"] I know little to nothing about real-world martial manoeuvres, but there are lots of things I can physically do, but can't physically do over and over again. Everybody has limits, and whether the exact goalposts are entirely realistic, I think it's well within the reach of a player to roleplay that the limits they've got mechanically are the limits their character has in roleplaying terms. I don't think it's unreasonable to assume you are going to collapse if you push yourself to "become a blur of motion" every round, for instance, so you can only do it once a battle, and a lot of the powers don't even require this assumption because the reason they don't work every round has more to do with tactics and technique. The mechanic is definitely more tenuous in the daily powers than the encounter ones, and I'm not trying to say the powers are a totally awesome representation of real-life battle, but I don't think they hurt immersion (if you're willing to accept the conceit that they are the parameters of what your character can do without pushing themselves to collapse), and I definitely don't think they discourage roleplaying. I find more opportunity for roleplaying in the special powers than in stabbing a dude every round. [/QUOTE]
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