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Does 4th edition hinder roleplaying?
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<blockquote data-quote="Greg K" data-source="post: 4718107" data-attributes="member: 5038"><p>What the person wrote was</p><p></p><p></p><p></p><p></p><p>It appears to me that he is clearly discussing the mechanical representation not the personality.</p><p></p><p>My issue is the following:</p><p></p><p></p><p>The problem with using his "real life" as an example is that he assumes that characters in the fantasy setting are going to have the opportunities to learn as they have in the our world where you can take a course at the local community college or annex, go to the local corner McDojo, etc and that transportation is available to get him to all of these places in between adventuring and that training time is minimal to non-existant (unless you have large portions of downtime between adventures). It also assumes that all trainers wouldn't require a time commitment and would allow people to come and go as they want before their training is complete or would not have other requirements </p><p></p><p>Before the 1960's, learning Kung Fu in America required you to at least be Chinese unless the sifu was a close family friend. Also, qualtiy masters were often selective about who they woulld teach- from the selection process where students waited outside the Shaolin Temple to the switching between masters, often requiring a letter from one sifu to another stating the quality of your character and level of commitment). </p><p></p><p>Imo, it also doesn't help his case that, after using his "real life"as an example, he proceeds to dismisses anyone arguing that multiple classes is not "life like" with "Bullcrap. Since when did a "roleplaying game" hamstring a player to actually play a true-to-life character concept? Well, in D&D's case, since about June 2008, because it's simply not allowed in the CORE 4TH EDITION RULEBOOKS."</p><p></p><p>Um, how about the training rules in 3e? What about the 3.0 skill sidebar saying that DMs may restrict taking ranks in appropriate skills (e.g, swim in the desert).</p><p></p><p>I may not particulary care for 4e , but one of the things that I think they got right (for the most part) was heroic tier multiclassing. Not that it is t hard to get rid of some of the 3e multiclass front loading to reflect a more piece meal training with a couple of simple house rules</p></blockquote><p></p>
[QUOTE="Greg K, post: 4718107, member: 5038"] What the person wrote was It appears to me that he is clearly discussing the mechanical representation not the personality. My issue is the following: The problem with using his "real life" as an example is that he assumes that characters in the fantasy setting are going to have the opportunities to learn as they have in the our world where you can take a course at the local community college or annex, go to the local corner McDojo, etc and that transportation is available to get him to all of these places in between adventuring and that training time is minimal to non-existant (unless you have large portions of downtime between adventures). It also assumes that all trainers wouldn't require a time commitment and would allow people to come and go as they want before their training is complete or would not have other requirements Before the 1960's, learning Kung Fu in America required you to at least be Chinese unless the sifu was a close family friend. Also, qualtiy masters were often selective about who they woulld teach- from the selection process where students waited outside the Shaolin Temple to the switching between masters, often requiring a letter from one sifu to another stating the quality of your character and level of commitment). Imo, it also doesn't help his case that, after using his "real life"as an example, he proceeds to dismisses anyone arguing that multiple classes is not "life like" with "Bullcrap. Since when did a "roleplaying game" hamstring a player to actually play a true-to-life character concept? Well, in D&D's case, since about June 2008, because it's simply not allowed in the CORE 4TH EDITION RULEBOOKS." Um, how about the training rules in 3e? What about the 3.0 skill sidebar saying that DMs may restrict taking ranks in appropriate skills (e.g, swim in the desert). I may not particulary care for 4e , but one of the things that I think they got right (for the most part) was heroic tier multiclassing. Not that it is t hard to get rid of some of the 3e multiclass front loading to reflect a more piece meal training with a couple of simple house rules [/QUOTE]
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