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Does 4th edition hinder roleplaying?
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<blockquote data-quote="Fanaelialae" data-source="post: 4718397" data-attributes="member: 53980"><p>Unless your commanders occasionally call truces and have their troops cooperate in order to investigate strange occurrences in the Pacific behind rumors of an alien invasion, I'd say 4E still promotes roleplay a bit more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /></p><p></p><p>What I'm trying to say is that I think it's truly difficult to design a game to promote roleplay (there are exceptions such as Amber and Everway, but they cross into a realm of free-form play to the degree that I'm really not certain they actually constitute a "game").</p><p></p><p>Pgs 74-75 of the DMG suggests that the DM reward good ideas (and penalize bad ones).  It certainly isn't a stretch to go from that to rewarding good roleplay.  </p><p></p><p>Pgs 18-24 of the PHB are all about creating a personality for your character.  A player can certainly ignore that, but there is only so much a generic setting can do to engender good RP.  </p><p></p><p>I think it's quite possible that the reason that WoD games are considered so much more RP-heavy is because they have a single, richly detailed setting.  Because D&D is a generic adventure game, it lacks that advantage unless the DM is very dedicated (or they choose to run a published campaign setting, but I don't think those really come close to the same level of detail found in the WoD).</p><p></p><p>I haven't found an RPG rules system yet that encouraged or discouraged RP beyond a minimal degree.  Setting plays a significant role, and the DM and players play a major role.  </p><p></p><p>I realize you aren't making a value judgment of 4E when you say it doesn't encourage roleplay, but the reason I'm still going on about this is that my point (which I've admittedly stated in a very roundabout manner) is that I don't think the designers could have done much more to encourage roleplay without ruining the game.  I feel the statement that "4E doesn't promote roleplay" is somewhat misleading (akin to saying "Chevy Buicks can't fly").</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4718397, member: 53980"] Unless your commanders occasionally call truces and have their troops cooperate in order to investigate strange occurrences in the Pacific behind rumors of an alien invasion, I'd say 4E still promotes roleplay a bit more. ;) What I'm trying to say is that I think it's truly difficult to design a game to promote roleplay (there are exceptions such as Amber and Everway, but they cross into a realm of free-form play to the degree that I'm really not certain they actually constitute a "game"). Pgs 74-75 of the DMG suggests that the DM reward good ideas (and penalize bad ones). It certainly isn't a stretch to go from that to rewarding good roleplay. Pgs 18-24 of the PHB are all about creating a personality for your character. A player can certainly ignore that, but there is only so much a generic setting can do to engender good RP. I think it's quite possible that the reason that WoD games are considered so much more RP-heavy is because they have a single, richly detailed setting. Because D&D is a generic adventure game, it lacks that advantage unless the DM is very dedicated (or they choose to run a published campaign setting, but I don't think those really come close to the same level of detail found in the WoD). I haven't found an RPG rules system yet that encouraged or discouraged RP beyond a minimal degree. Setting plays a significant role, and the DM and players play a major role. I realize you aren't making a value judgment of 4E when you say it doesn't encourage roleplay, but the reason I'm still going on about this is that my point (which I've admittedly stated in a very roundabout manner) is that I don't think the designers could have done much more to encourage roleplay without ruining the game. I feel the statement that "4E doesn't promote roleplay" is somewhat misleading (akin to saying "Chevy Buicks can't fly"). [/QUOTE]
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