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General Tabletop Discussion
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Does 5E avoid the overloads of previous editions?
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<blockquote data-quote="Jan van Leyden" data-source="post: 6297488" data-attributes="member: 20307"><p>This sounds like a cool idea, actually: a two-pronged approach. Let's publish the usual (splat-) books, but not at the rate of one per month. Additionally do story arc products, containing the core rules of the game, some optional rules fitting to the story, and (gasp!) pre-rolled characters. So you could buy, play, and live with the story arcs without option bloat, intransparent product lines and changing, errataed rules.</p><p></p><p>The more traditionally minded player can go with the old model of buying whatever he thinks adds to his game and may use the story arcs as adventures, adventure springboards, or idea mines.</p><p></p><p>You wouldn't have to "revise and update all the rules" in this model. Every few years you make a poll for all the stuf (options and errata) which have been collected in the meantime to give the gamers a vote of how adapt the core books for the next printing (or series of printings). This might actually be the way out of the edition thread mill. DDN would be evergreen, undergoing slight changes only, with full support on the adventure front, which would also act as lead-in products for new players.</p><p></p><p>This story arc model could even facilitate new settings. Introduce a new setting using a story arc with setting info needed for this arc and decide later on whether the interest is big enough to warrant a new campaign world.</p><p></p><p>I may be a bit sewpt away by the idea, but it does sound good to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6297488, member: 20307"] This sounds like a cool idea, actually: a two-pronged approach. Let's publish the usual (splat-) books, but not at the rate of one per month. Additionally do story arc products, containing the core rules of the game, some optional rules fitting to the story, and (gasp!) pre-rolled characters. So you could buy, play, and live with the story arcs without option bloat, intransparent product lines and changing, errataed rules. The more traditionally minded player can go with the old model of buying whatever he thinks adds to his game and may use the story arcs as adventures, adventure springboards, or idea mines. You wouldn't have to "revise and update all the rules" in this model. Every few years you make a poll for all the stuf (options and errata) which have been collected in the meantime to give the gamers a vote of how adapt the core books for the next printing (or series of printings). This might actually be the way out of the edition thread mill. DDN would be evergreen, undergoing slight changes only, with full support on the adventure front, which would also act as lead-in products for new players. This story arc model could even facilitate new settings. Introduce a new setting using a story arc with setting info needed for this arc and decide later on whether the interest is big enough to warrant a new campaign world. I may be a bit sewpt away by the idea, but it does sound good to me. :) [/QUOTE]
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Does 5E avoid the overloads of previous editions?
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