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General Tabletop Discussion
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Does 5E avoid the overloads of previous editions?
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<blockquote data-quote="pemerton" data-source="post: 6297998" data-attributes="member: 42582"><p>I don't get this.</p><p></p><p>WotC is a commercial entity. It is not a trustee holding D&D on behalf of existing fans. If WotC can reap mountains of cash by persuading people that it's cool to wear D&D-logo t-shirts then that's their prerogative, isn't it? - whether or not that has a good or a bad impact on the RPG. In doing this, WotC will cultivate new fans, just as it has done in the past.</p><p></p><p>I don't know much about the latter two, but compared to LotR it can bring drow, beholders, mind flayers and ultra-high-magic. Also clerics with armour and maces.</p><p></p><p>Stories like Dragonlance, and perhaps some of the FR ones (I don't know them very well) also look like the sorts of things that could be turned into cartoons or movies.</p><p></p><p>I don't dissent from the general thrust of this. But even moreso I think are examples like Transformers (no serious story there that I'm aware of), or Green Arrow (basically adds nothing to Batman except a bow and arrows). Or SHIELD, for that matter, and the Black Widow. All these second-string characters and ideas are being put to work - why can't elements of D&D?</p><p></p><p>Isn't Monte the poster child for success being possible now when it wasn't achieved in the past? After all, he started with Rolemaster and ICE, and we all now how that turned out.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6297998, member: 42582"] I don't get this. WotC is a commercial entity. It is not a trustee holding D&D on behalf of existing fans. If WotC can reap mountains of cash by persuading people that it's cool to wear D&D-logo t-shirts then that's their prerogative, isn't it? - whether or not that has a good or a bad impact on the RPG. In doing this, WotC will cultivate new fans, just as it has done in the past. I don't know much about the latter two, but compared to LotR it can bring drow, beholders, mind flayers and ultra-high-magic. Also clerics with armour and maces. Stories like Dragonlance, and perhaps some of the FR ones (I don't know them very well) also look like the sorts of things that could be turned into cartoons or movies. I don't dissent from the general thrust of this. But even moreso I think are examples like Transformers (no serious story there that I'm aware of), or Green Arrow (basically adds nothing to Batman except a bow and arrows). Or SHIELD, for that matter, and the Black Widow. All these second-string characters and ideas are being put to work - why can't elements of D&D? Isn't Monte the poster child for success being possible now when it wasn't achieved in the past? After all, he started with Rolemaster and ICE, and we all now how that turned out. [/QUOTE]
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Does 5E avoid the overloads of previous editions?
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