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General Tabletop Discussion
*Dungeons & Dragons
Does 5E NEED a campaign world book?
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<blockquote data-quote="Mercurius" data-source="post: 6386568" data-attributes="member: 59082"><p>I hear what the OP is saying, and from that perspective the answer is no - it isn't "needed," not with all of the info out there. If you want to play in the Realms you can grab the grey box and/or white book and go from there. And so forth.</p><p></p><p>But this is only part of the picture and, in the end, there are far more reasons to produce new campaigns books than not to.</p><p></p><p>1. Existing, veteran DMs don't <em>need</em> world books, but many of us <em>want </em>them. Want = money spent.</p><p>2. New DMs could certainly benefit from 5E-specific world material.</p><p>3. A new world generates creativity and excitement.</p><p>4. Ongoing support for a world acts as a focal point for the community, a unitive gel, so to speak (exhibit A: Paizo's Golarion).</p><p></p><p>With all that in mind, my advice would be to:</p><p></p><p>1. Publish beautiful, big world books for a few choice D&D worlds. Start with the Forgotten Realms and go from there, publishing one a year. WotC could even run polls, asking the fans what they want to see in this format and next. Likely candidates for the "full treatment" would be Greyhawk, Dark Sun, Eberron, and Planescape.</p><p>2. Publish smaller (but still beautiful) gazetteers that cover other worlds with 5E conversion guidelines. Likely candidates include Ravenloft, Dragonlance, Birthright, and those from the above list that didn't make the cut. And/or, </p><p> 2.a. License out certain worlds for other companies to develop. </p><p>3. Create a new world that will be developed through an ongoing series of adventure paths, ala Pathfinder.</p><p></p><p>I've also advocated for the "Sandbox set" elsewhere, which could be a product focusing on a specific region of a world.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6386568, member: 59082"] I hear what the OP is saying, and from that perspective the answer is no - it isn't "needed," not with all of the info out there. If you want to play in the Realms you can grab the grey box and/or white book and go from there. And so forth. But this is only part of the picture and, in the end, there are far more reasons to produce new campaigns books than not to. 1. Existing, veteran DMs don't [I]need[/I] world books, but many of us [I]want [/I]them. Want = money spent. 2. New DMs could certainly benefit from 5E-specific world material. 3. A new world generates creativity and excitement. 4. Ongoing support for a world acts as a focal point for the community, a unitive gel, so to speak (exhibit A: Paizo's Golarion). With all that in mind, my advice would be to: 1. Publish beautiful, big world books for a few choice D&D worlds. Start with the Forgotten Realms and go from there, publishing one a year. WotC could even run polls, asking the fans what they want to see in this format and next. Likely candidates for the "full treatment" would be Greyhawk, Dark Sun, Eberron, and Planescape. 2. Publish smaller (but still beautiful) gazetteers that cover other worlds with 5E conversion guidelines. Likely candidates include Ravenloft, Dragonlance, Birthright, and those from the above list that didn't make the cut. And/or, 2.a. License out certain worlds for other companies to develop. 3. Create a new world that will be developed through an ongoing series of adventure paths, ala Pathfinder. I've also advocated for the "Sandbox set" elsewhere, which could be a product focusing on a specific region of a world. [/QUOTE]
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Does 5E NEED a campaign world book?
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