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Does 5E NEED a campaign world book?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6386650" data-attributes="member: 6677017"><p>From a perspective of a DM who wants to <em>know</em> what canon is (regardless of how much I choose to <em>follow</em> it: you know, that whole thing about knowing the rules so you can break them), we absolutely need a campaign setting book for any setting that has evolved since it was last published.</p><p></p><p>The Forgotten Realms for instance. What <em>is</em> the Sundering? The best I've heard is along the lines of, "I think Abeir leaves, and um, it kinda feels more like the pre-4e Realms?" Which tells me very little. What about Dragonborn? There? Not there? There, but reinterpreted as half-dragons? Which deities are alive? That changes every year in the Forgotten Realms anyway.</p><p></p><p>They've implied they want to set a feel for the Realms and then stop having world-shaking events, <em>but they haven't even told us what the last one did!</em> We just know it's BIG.</p><p></p><p>The problem is that there <em>is</em> an official "current" Forgotten Realms with a date and everything, <em>but nobody knows what the heck it looks like! </em>If that isn't sufficient to ask for a new campaign setting, I'm not sure what is.</p><p></p><p>With regards to other settings that haven't had as much meta-plot, it is <em>less</em> necessary, but I still think it is warranted. I don't want an ongoing series of books and metaplot, but a single Greyhawk book, presenting a default starting date, and then a series of variants for other time periods (kind of like the 3e Dragonlance book, but with a lot more attention presented to the variant time period materials) would be great. I'd like to see the same thing for pretty much every setting. And I have absolutely no problem with chronologically rebooting the default starting date like 4e did with Dark Sun.</p><p></p><p>And some settings need 5e rules updates. I'm hoping will get domain management in the DMG, but Birthright has all that regency and bloodline stuff. Spelljammer has spelljamming, and needs a lot of creatures. Dark Sun needs a whole bestiary of it's own. If they don't create a Manual of the Planes with a lot of missing planar critters, a Planescape book is <em>essential</em> just to get important things like the good exemplars, heirarch modrons, traditional planetouched races, hordelings, etc.</p><p></p><p>I <em>hate</em> having to houserule that crap. <em>Hate</em> it. It's the kind of stuff I have to do before I ever start a campaign where it is going to be relevant. </p><p></p><p>So yeah, we need campaign setting books. Either that or really creative presentation. For instance, a Manual of the Planes might include the raw monster stats for all the important planar creatures, and the cosmologically and travel considerations for Spelljammer (plus monsters). Then I could be directed to purchase pdfs of the original materials for setting info. Dark Sun could be presented as an example setting (complete with critters and some cultural details) at the back of the Psioinics Handbook. The books could point us to the original materials "For more about planar campaigns, take a look at the Planescape Campaign Setting on <a href="http://www.dndclassics.com" target="_blank">www.dndclassics.com</a>!)</p><p></p><p>Maybe we really just need a "Worlds of D&D" big sourcebook of rules and monsters. Include all the updated 5e rules for those of us who just need the rules, and provide a peek at the settings, plus direction to the products on dndclassics for those who need the setting materials.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6386650, member: 6677017"] From a perspective of a DM who wants to [I]know[/I] what canon is (regardless of how much I choose to [I]follow[/I] it: you know, that whole thing about knowing the rules so you can break them), we absolutely need a campaign setting book for any setting that has evolved since it was last published. The Forgotten Realms for instance. What [I]is[/I] the Sundering? The best I've heard is along the lines of, "I think Abeir leaves, and um, it kinda feels more like the pre-4e Realms?" Which tells me very little. What about Dragonborn? There? Not there? There, but reinterpreted as half-dragons? Which deities are alive? That changes every year in the Forgotten Realms anyway. They've implied they want to set a feel for the Realms and then stop having world-shaking events, [I]but they haven't even told us what the last one did![/I] We just know it's BIG. The problem is that there [I]is[/I] an official "current" Forgotten Realms with a date and everything, [I]but nobody knows what the heck it looks like! [/I]If that isn't sufficient to ask for a new campaign setting, I'm not sure what is. With regards to other settings that haven't had as much meta-plot, it is [I]less[/I] necessary, but I still think it is warranted. I don't want an ongoing series of books and metaplot, but a single Greyhawk book, presenting a default starting date, and then a series of variants for other time periods (kind of like the 3e Dragonlance book, but with a lot more attention presented to the variant time period materials) would be great. I'd like to see the same thing for pretty much every setting. And I have absolutely no problem with chronologically rebooting the default starting date like 4e did with Dark Sun. And some settings need 5e rules updates. I'm hoping will get domain management in the DMG, but Birthright has all that regency and bloodline stuff. Spelljammer has spelljamming, and needs a lot of creatures. Dark Sun needs a whole bestiary of it's own. If they don't create a Manual of the Planes with a lot of missing planar critters, a Planescape book is [I]essential[/I] just to get important things like the good exemplars, heirarch modrons, traditional planetouched races, hordelings, etc. I [I]hate[/I] having to houserule that crap. [I]Hate[/I] it. It's the kind of stuff I have to do before I ever start a campaign where it is going to be relevant. So yeah, we need campaign setting books. Either that or really creative presentation. For instance, a Manual of the Planes might include the raw monster stats for all the important planar creatures, and the cosmologically and travel considerations for Spelljammer (plus monsters). Then I could be directed to purchase pdfs of the original materials for setting info. Dark Sun could be presented as an example setting (complete with critters and some cultural details) at the back of the Psioinics Handbook. The books could point us to the original materials "For more about planar campaigns, take a look at the Planescape Campaign Setting on [url]www.dndclassics.com[/url]!) Maybe we really just need a "Worlds of D&D" big sourcebook of rules and monsters. Include all the updated 5e rules for those of us who just need the rules, and provide a peek at the settings, plus direction to the products on dndclassics for those who need the setting materials. [/QUOTE]
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