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General Tabletop Discussion
*Dungeons & Dragons
Does 5E NEED a campaign world book?
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<blockquote data-quote="drjones" data-source="post: 6386832" data-attributes="member: 62944"><p>I dont have anything against golarion but I stopped buying the APs after the first one because it was rather specific to a world that did not fit well with mine. There is a lot to be said for a very colorful specific setting that provides a lot of hooks for stories but it does mean that someone has to be all in on that world. Seems like the opposite of the 'less, better books' idea they are going with so far.</p><p></p><p>I used the 4e and 2e Dark Sun and found them very useful in non-mechanical ways. I would love a really well made, mechanically unique approach to psionics for 5e but I think I could run a dark sun game just fine right now using the older books and my own creations.</p></blockquote><p></p>
[QUOTE="drjones, post: 6386832, member: 62944"] I dont have anything against golarion but I stopped buying the APs after the first one because it was rather specific to a world that did not fit well with mine. There is a lot to be said for a very colorful specific setting that provides a lot of hooks for stories but it does mean that someone has to be all in on that world. Seems like the opposite of the 'less, better books' idea they are going with so far. I used the 4e and 2e Dark Sun and found them very useful in non-mechanical ways. I would love a really well made, mechanically unique approach to psionics for 5e but I think I could run a dark sun game just fine right now using the older books and my own creations. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Does 5E NEED a campaign world book?
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