Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Does a 4e Campaign Setting allowing PCs to play when they die appeal to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Eternal GM" data-source="post: 3978080" data-attributes="member: 52760"><p>Obviously assuming an appropriate cosmology or rationale, I could see a 'living & dead' campaign working. But not with swathes of ghostly PCs/NPCs or ones with many bizarre powers, adjustments, level-based templates, etc, etc.</p><p></p><p>Deadlands, back in the day, had the simplest approached. The Harrowed were dead characters, more or less zombies, but capable of going on as if human, and had the intriguing (and not game-breaking at all, oh on, not a bit of it) ability to steal supernatural powers from other monsters of the weird west setting.</p><p></p><p>Now, while the implementation wasn't great, that's the basic approach I'd take. A new 'race' that replaces the old one. It is still physical, and not packed to the gills with odd abilities (a few is fine as long as they don't weight down the game) and the capacity to function just like a normal PC. No 'must sleep 12 hours per day', no 'must drink blood, eat flesh, devour souls daily' though these kind of weaknesses could be used in order to heal, etc. Having to declare them constantly wouldn't be great in play.</p><p></p><p>I think overall the biggest concern is that D&D has always had issues with undead. They're too vulnerable to turning in early editions, though likewise damned deadly too. In 3.5 they're just complex, drastically so, though there is some cool concepts floating around in all that clunk.</p><p></p><p>And a last thought for me, does becoming dead mean staying dead? On one hand, maybe it does... You live, you die, you come back as a 'new' race of undead and... Go on as before, but part of an ever-growing undead race. Hmmm... Could work.</p><p></p><p>Alternately, maybe 'death' is just a temporary state, maybe you Soul Reaver back and forth (perhaps not with anything like that rapidity mind) to access the world of the dead and living alike. Certainly more interesting than waiting for the next rez-capable cleric.</p></blockquote><p></p>
[QUOTE="The Eternal GM, post: 3978080, member: 52760"] Obviously assuming an appropriate cosmology or rationale, I could see a 'living & dead' campaign working. But not with swathes of ghostly PCs/NPCs or ones with many bizarre powers, adjustments, level-based templates, etc, etc. Deadlands, back in the day, had the simplest approached. The Harrowed were dead characters, more or less zombies, but capable of going on as if human, and had the intriguing (and not game-breaking at all, oh on, not a bit of it) ability to steal supernatural powers from other monsters of the weird west setting. Now, while the implementation wasn't great, that's the basic approach I'd take. A new 'race' that replaces the old one. It is still physical, and not packed to the gills with odd abilities (a few is fine as long as they don't weight down the game) and the capacity to function just like a normal PC. No 'must sleep 12 hours per day', no 'must drink blood, eat flesh, devour souls daily' though these kind of weaknesses could be used in order to heal, etc. Having to declare them constantly wouldn't be great in play. I think overall the biggest concern is that D&D has always had issues with undead. They're too vulnerable to turning in early editions, though likewise damned deadly too. In 3.5 they're just complex, drastically so, though there is some cool concepts floating around in all that clunk. And a last thought for me, does becoming dead mean staying dead? On one hand, maybe it does... You live, you die, you come back as a 'new' race of undead and... Go on as before, but part of an ever-growing undead race. Hmmm... Could work. Alternately, maybe 'death' is just a temporary state, maybe you Soul Reaver back and forth (perhaps not with anything like that rapidity mind) to access the world of the dead and living alike. Certainly more interesting than waiting for the next rez-capable cleric. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Does a 4e Campaign Setting allowing PCs to play when they die appeal to you?
Top