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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does a Blighter give up Druid spells?
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<blockquote data-quote="Barendd Nobeard" data-source="post: 338045" data-attributes="member: 960"><p>For me, it's not about powers (for this villain). I play a lot (as a player) in a region of Greyhawk inhabited by forest lovers. So, playing a villain whose only purpose is to destroy the forest is a lot of fun to role play. I don't think the PCs will be able to "get into" the Blighter's mindset. <em>Why would anyone want to destroy the beautiful forest?</em> is probably what they'll think.</p><p></p><p>If you're into powers, at high levels there's <em>Contagious Touch</em>. Save or lose ability points--mostly temporary, but that does help a lot in the immediate combat, and <em>Slimy Doom</em> has a chance for permanent Con drain. Or pick on a spell-caster, and pick Mindfire for the <em>Contagious Touch</em>. It's a Fort save, and typical mages won't have a good one. The 1d4 Int loss can really hurt. Now do it three times to the same mage. Or <em>Slimy Doom</em> three times on a mage, with his/her typical low Con score. <em>Unbond</em> - separate a master from its familiar/mount/animal companion. Hmmm, love that 10th level <em>Plague</em>-y goodness (like Contagious touch, but no attack required and it affects all creatures in a 20 ft. radius)... And with a decent AC, you're hard to hit. And after you've used up all your spells (Vampiric Touch, Finger of Death, Firestorm....) and other class abilities, you can do <strong>Burning Hands</strong> 4800 times in an 8-hour period. Who couldn't have fun using those against players?</p><p></p><p>Admittedly, against four or six fighter-types, a single Blighter doesn't stand a chance. But the forest is large. And imagine a network of Blighter eco-terrorists....</p><p></p><p>I assume this Blighter will not live. But if s/he does, the party can meet it later, when it's had time to grow more powerful. And angrier.</p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 338045, member: 960"] For me, it's not about powers (for this villain). I play a lot (as a player) in a region of Greyhawk inhabited by forest lovers. So, playing a villain whose only purpose is to destroy the forest is a lot of fun to role play. I don't think the PCs will be able to "get into" the Blighter's mindset. [i]Why would anyone want to destroy the beautiful forest?[/i] is probably what they'll think. If you're into powers, at high levels there's [i]Contagious Touch[/i]. Save or lose ability points--mostly temporary, but that does help a lot in the immediate combat, and [i]Slimy Doom[/i] has a chance for permanent Con drain. Or pick on a spell-caster, and pick Mindfire for the [i]Contagious Touch[/i]. It's a Fort save, and typical mages won't have a good one. The 1d4 Int loss can really hurt. Now do it three times to the same mage. Or [i]Slimy Doom[/i] three times on a mage, with his/her typical low Con score. [i]Unbond[/i] - separate a master from its familiar/mount/animal companion. Hmmm, love that 10th level [i]Plague[/i]-y goodness (like Contagious touch, but no attack required and it affects all creatures in a 20 ft. radius)... And with a decent AC, you're hard to hit. And after you've used up all your spells (Vampiric Touch, Finger of Death, Firestorm....) and other class abilities, you can do [b]Burning Hands[/b] 4800 times in an 8-hour period. Who couldn't have fun using those against players? Admittedly, against four or six fighter-types, a single Blighter doesn't stand a chance. But the forest is large. And imagine a network of Blighter eco-terrorists.... I assume this Blighter will not live. But if s/he does, the party can meet it later, when it's had time to grow more powerful. And angrier. [/QUOTE]
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Does a Blighter give up Druid spells?
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