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General Tabletop Discussion
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Does a campaign world need to exist beyond what the characters interact with?
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<blockquote data-quote="Stormonu" data-source="post: 8819083" data-attributes="member: 52734"><p>I do a lot of development beforehand, because it's not always easy to come up with it on the fly. Also, it lets me further flesh out a coherent theme for the world around the players.</p><p></p><p>Long, long ago I made the mistake after fleshing out my first campaign world that my play group wouldn't be able to signicantly change it - it was around the Time of Troubles was released, and I was really upset how all that caused great upheaval to FR (which was one of two influences for my worldbuilding - Greyhawk being the other big influence). I didn't want to be rewriting my maps and country entries. I did relent; the players in that particular game became quite influential the world as it exists, and their escapades have been incorporated into the events of the world, including more than a few border changes (and the overthrow/disappearance of a whole nation even).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8819083, member: 52734"] I do a lot of development beforehand, because it's not always easy to come up with it on the fly. Also, it lets me further flesh out a coherent theme for the world around the players. Long, long ago I made the mistake after fleshing out my first campaign world that my play group wouldn't be able to signicantly change it - it was around the Time of Troubles was released, and I was really upset how all that caused great upheaval to FR (which was one of two influences for my worldbuilding - Greyhawk being the other big influence). I didn't want to be rewriting my maps and country entries. I did relent; the players in that particular game became quite influential the world as it exists, and their escapades have been incorporated into the events of the world, including more than a few border changes (and the overthrow/disappearance of a whole nation even). [/QUOTE]
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Does a campaign world need to exist beyond what the characters interact with?
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