Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Does a campaign world need to exist beyond what the characters interact with?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8819139" data-attributes="member: 2629"><p>I have a huge world that exists, advances and lives outside the perceptions of my PCs. Here are a few reasons why:</p><p></p><p>1.) <strong>Long Lived Setting: </strong>My setting has been around for about 40 years. It has seen hundreds of campaigns, adventures and one shots. Each contributes to the lore, and I continue to build upon them. Further, the world has a built in 'reset' button that takes it back in time to the same critical point where new sets of PCs get a chance to make a difference. As such, I've had plenty of opportunities to flesh out the options that spring from the events of this time, exploring them in different ways each time - the majority of the work was done long ago and lives inside me.</p><p></p><p>2.) <strong>Immersion: </strong>There is a huge difference between a DM creating a world on the fly and players exploring a world that is well thought out. The well designed world makes sense and allows the players to lose themselves in the experience. When they encounter something that does not make sense in a well thought out world, the response is, "Is this a clue that I need to look into?" rather than "Lol. That's stupid. The DM screwed up again." You have more options to tell more diverse stories when the PCs begin to care about NPCs, when the PCs start to set goals outside of 'level up and gather treasure', and when they get more excited about the resolution of the story beat than they are about what treasure the big bad had. </p><p></p><p>3.) <strong>Personal satisfaction: </strong>My world has been alive for 40 years. I have NPCs that I enjoy playing. It is wonderful for me when a new group of PCs finally run into them. I enjoy seeing the PCs knock down the toy buildings I create, I enjoy seeing them twist the stories in ways I did not expect and I enjoy seeing how that plays out across the storylines in ways they might not have been able to predict. I have puzzles that have existed for 40 years and never been solved - and others that have been solved recently for the first time. When those puzzles were solved the puzzles enjoyed resolving an adventure, but I was watching the conclusion of a sage far greater than they knew that had been obsessed over decades earlier. For one of them, I emailed the obsessive player that last played with me 15 years ago ane relayed the story of how it played out. It felt like we stepped back in time during that chat. The cliche is, "You get back what you put in ..." and I've put 40 years into the setting. It gives back so much, so often. I'm super excited about where one of my current groups is because they're on the cusp of discovering a lot of interesting information and really kicking off some very fun storylines.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8819139, member: 2629"] I have a huge world that exists, advances and lives outside the perceptions of my PCs. Here are a few reasons why: 1.) [B]Long Lived Setting: [/B]My setting has been around for about 40 years. It has seen hundreds of campaigns, adventures and one shots. Each contributes to the lore, and I continue to build upon them. Further, the world has a built in 'reset' button that takes it back in time to the same critical point where new sets of PCs get a chance to make a difference. As such, I've had plenty of opportunities to flesh out the options that spring from the events of this time, exploring them in different ways each time - the majority of the work was done long ago and lives inside me. 2.) [B]Immersion: [/B]There is a huge difference between a DM creating a world on the fly and players exploring a world that is well thought out. The well designed world makes sense and allows the players to lose themselves in the experience. When they encounter something that does not make sense in a well thought out world, the response is, "Is this a clue that I need to look into?" rather than "Lol. That's stupid. The DM screwed up again." You have more options to tell more diverse stories when the PCs begin to care about NPCs, when the PCs start to set goals outside of 'level up and gather treasure', and when they get more excited about the resolution of the story beat than they are about what treasure the big bad had. 3.) [B]Personal satisfaction: [/B]My world has been alive for 40 years. I have NPCs that I enjoy playing. It is wonderful for me when a new group of PCs finally run into them. I enjoy seeing the PCs knock down the toy buildings I create, I enjoy seeing them twist the stories in ways I did not expect and I enjoy seeing how that plays out across the storylines in ways they might not have been able to predict. I have puzzles that have existed for 40 years and never been solved - and others that have been solved recently for the first time. When those puzzles were solved the puzzles enjoyed resolving an adventure, but I was watching the conclusion of a sage far greater than they knew that had been obsessed over decades earlier. For one of them, I emailed the obsessive player that last played with me 15 years ago ane relayed the story of how it played out. It felt like we stepped back in time during that chat. The cliche is, "You get back what you put in ..." and I've put 40 years into the setting. It gives back so much, so often. I'm super excited about where one of my current groups is because they're on the cusp of discovering a lot of interesting information and really kicking off some very fun storylines. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does a campaign world need to exist beyond what the characters interact with?
Top