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General Tabletop Discussion
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Does a campaign world need to exist beyond what the characters interact with?
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<blockquote data-quote="Oofta" data-source="post: 8819244" data-attributes="member: 6801845"><p>I have a big world and centuries have passed since my very first campaign. If I want a different theme I just pick a different place and time to start it. So at times it could be in a semi-arid south overrun by hobgoblins and gnolls set on the edge of a mountains said to be created when Thor sent a demigod giant crashing to earth. The giant is not dead, just unconscious so bad things happen. Or it could be set in a major metropolitan area, the far north, mountain settlements barely controlled by the dwarves and humans or a string of islands ruled by sorcerer kings.</p><p></p><p>But at some point those PCs that started in the far north may hear of a new emperor in that semi-arid southern area or travel through those string of islands. Then there are the different realms (I don't use standard D&D cosmology) which are worlds all their own.</p><p></p><p>So I get it. I just don't have to create new settings in order to have different campaigns.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8819244, member: 6801845"] I have a big world and centuries have passed since my very first campaign. If I want a different theme I just pick a different place and time to start it. So at times it could be in a semi-arid south overrun by hobgoblins and gnolls set on the edge of a mountains said to be created when Thor sent a demigod giant crashing to earth. The giant is not dead, just unconscious so bad things happen. Or it could be set in a major metropolitan area, the far north, mountain settlements barely controlled by the dwarves and humans or a string of islands ruled by sorcerer kings. But at some point those PCs that started in the far north may hear of a new emperor in that semi-arid southern area or travel through those string of islands. Then there are the different realms (I don't use standard D&D cosmology) which are worlds all their own. So I get it. I just don't have to create new settings in order to have different campaigns. [/QUOTE]
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Does a campaign world need to exist beyond what the characters interact with?
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