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Does a campaign world need to exist beyond what the characters interact with?
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<blockquote data-quote="Voadam" data-source="post: 8819712" data-attributes="member: 2209"><p>For the last two decades throughout a couple of editions I have generally run in a mashup setting including elements from a lot of settings that I enjoy, mostly <a href="https://www.drivethrurpg.com/product/24802/Ptolus-Monte-Cooks-City-By-The-Spire-Ptolus-Core?affiliate_id=17596" target="_blank">Ptolus</a> (big henotheistic theocratic empire at civil war) and Golarion (lots of themed kingdoms that I integrate within the Ptolus empire or have outside of it). It is fairly realized with a lot of diverse thematic elements to pull on for any particular campaign or adventure.</p><p></p><p>I generally like having a solid background in my head to riff off of when things come up in game.</p><p></p><p>This type of setup has allowed me to run multiple campaigns in different areas of the same setting with widely different themes such as the <a href="https://www.drivethrurpg.com/product/25605/The-Freeport-Trilogy-Five-Year-Anniversary-Edition?affiliate_id=17596" target="_blank">Freeport Trilogy</a> (pirates and Cthulhu); <a href="https://www.drivethrurpg.com/product/519/Demon-Gods-Fane?affiliate_id=17596" target="_blank">Monte Cook</a> (Demon plots) and <a href="https://www.drivethrurpg.com/product/28472/Lord-of-the-Iron-Fortress-3e?affiliate_id=17596" target="_blank">3.0 D&D</a> modules (planar stuff); and the Reign of Winter (Baba Yaga and Narnia White Witch), Carrion Crown (gothic horror), and Iron Gods (Thundar the Barbarian sci-fi D&D mashup) adventure paths while keeping the setting fairly continuous with common elements I can use in each such as the big church and the civil war world background elements.</p><p></p><p>I have also run an <a href="https://www.drivethrurpg.com/product/336405/Oathbound-Complete--d20?affiliate_id=17596" target="_blank">Oathbound</a> Wildwood campaign fairly out of the book for the setting.</p><p></p><p>I have also run one shots with most elements completely improvved on the spot with things like the two PC halflings being the resulting two halves of somebody cut in half by a blade trap in a chaos magic dungeon. It was a lot of fun and they have gone really well.</p><p></p><p>Improvving elements is a lot of fun, but I also really like reading about and thinking about and incorporating setting elements and using them as elements to riff off of when things come up.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8819712, member: 2209"] For the last two decades throughout a couple of editions I have generally run in a mashup setting including elements from a lot of settings that I enjoy, mostly [URL='https://www.drivethrurpg.com/product/24802/Ptolus-Monte-Cooks-City-By-The-Spire-Ptolus-Core?affiliate_id=17596']Ptolus[/URL] (big henotheistic theocratic empire at civil war) and Golarion (lots of themed kingdoms that I integrate within the Ptolus empire or have outside of it). It is fairly realized with a lot of diverse thematic elements to pull on for any particular campaign or adventure. I generally like having a solid background in my head to riff off of when things come up in game. This type of setup has allowed me to run multiple campaigns in different areas of the same setting with widely different themes such as the [URL='https://www.drivethrurpg.com/product/25605/The-Freeport-Trilogy-Five-Year-Anniversary-Edition?affiliate_id=17596']Freeport Trilogy[/URL] (pirates and Cthulhu); [URL='https://www.drivethrurpg.com/product/519/Demon-Gods-Fane?affiliate_id=17596']Monte Cook[/URL] (Demon plots) and [URL='https://www.drivethrurpg.com/product/28472/Lord-of-the-Iron-Fortress-3e?affiliate_id=17596']3.0 D&D[/URL] modules (planar stuff); and the Reign of Winter (Baba Yaga and Narnia White Witch), Carrion Crown (gothic horror), and Iron Gods (Thundar the Barbarian sci-fi D&D mashup) adventure paths while keeping the setting fairly continuous with common elements I can use in each such as the big church and the civil war world background elements. I have also run an [URL='https://www.drivethrurpg.com/product/336405/Oathbound-Complete--d20?affiliate_id=17596']Oathbound[/URL] Wildwood campaign fairly out of the book for the setting. I have also run one shots with most elements completely improvved on the spot with things like the two PC halflings being the resulting two halves of somebody cut in half by a blade trap in a chaos magic dungeon. It was a lot of fun and they have gone really well. Improvving elements is a lot of fun, but I also really like reading about and thinking about and incorporating setting elements and using them as elements to riff off of when things come up. [/QUOTE]
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