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General Tabletop Discussion
*Dungeons & Dragons
Does a campaign world need to exist beyond what the characters interact with?
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<blockquote data-quote="Mort" data-source="post: 8819738" data-attributes="member: 762"><p>Both will work.</p><p></p><p>I prefer to start small, and flesh out as the PCs go. But since I started doing that decades ago - whenever a campaign starts back in my original world, many parts are REALLY flashed out already.</p><p></p><p>The big danger I've seen to fleshing out a world without PC involvement (lands, kingdoms and people) is making sure the DM can "let go" when the PCs come in and, invariably, break things. I personally find it great fun when the PCs take a wrecking ball to various areas of the world, but I've seen many, many DMs who aren't happy when that happens to "their" creation.</p></blockquote><p></p>
[QUOTE="Mort, post: 8819738, member: 762"] Both will work. I prefer to start small, and flesh out as the PCs go. But since I started doing that decades ago - whenever a campaign starts back in my original world, many parts are REALLY flashed out already. The big danger I've seen to fleshing out a world without PC involvement (lands, kingdoms and people) is making sure the DM can "let go" when the PCs come in and, invariably, break things. I personally find it great fun when the PCs take a wrecking ball to various areas of the world, but I've seen many, many DMs who aren't happy when that happens to "their" creation. [/QUOTE]
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Does a campaign world need to exist beyond what the characters interact with?
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