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General Tabletop Discussion
*Dungeons & Dragons
Does a campaign world need to exist beyond what the characters interact with?
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<blockquote data-quote="Oofta" data-source="post: 8819784" data-attributes="member: 6801845"><p>With any setting (or adventure or campaign for that matter) I think the DM should always be ready for the PCs to change the world, go off the rails, screw things up. We set the stage, set up conflicts and other actors but we aren't the authors of a story. </p><p></p><p>I've had people fail and I had to figure out how to figure out what happened next. I've had people turn what was supposed to be a BBEG into an ally. I've had people be far more successful than I expected. I think a DM should learn to roll with the punches because they're going to happen. On the other hand that doesn't necessarily have much to do with campaign world creation, an inflexible DM that can't react to the PC's actions in any campaign are going to hit the same issues. </p><p></p><p>Of course there's always a session 0 where you discuss this stuff. I'm playing Tomb of Annihilation right now and I knew going in that it would be an old school dungeon crawl. Not my preference, but I accept that I can't just say "F**** this dungeon, I'm going back to the city" and expect to continue the campaign. If the DM wants to limit how much the PCs can change, it should be discussed up front.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8819784, member: 6801845"] With any setting (or adventure or campaign for that matter) I think the DM should always be ready for the PCs to change the world, go off the rails, screw things up. We set the stage, set up conflicts and other actors but we aren't the authors of a story. I've had people fail and I had to figure out how to figure out what happened next. I've had people turn what was supposed to be a BBEG into an ally. I've had people be far more successful than I expected. I think a DM should learn to roll with the punches because they're going to happen. On the other hand that doesn't necessarily have much to do with campaign world creation, an inflexible DM that can't react to the PC's actions in any campaign are going to hit the same issues. Of course there's always a session 0 where you discuss this stuff. I'm playing Tomb of Annihilation right now and I knew going in that it would be an old school dungeon crawl. Not my preference, but I accept that I can't just say "F**** this dungeon, I'm going back to the city" and expect to continue the campaign. If the DM wants to limit how much the PCs can change, it should be discussed up front. [/QUOTE]
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Does a campaign world need to exist beyond what the characters interact with?
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