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General Tabletop Discussion
*Dungeons & Dragons
Does a campaign world need to exist beyond what the characters interact with?
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<blockquote data-quote="Rabulias" data-source="post: 8820673" data-attributes="member: 16651"><p>It's kinda like the thought experiment about relativity. Imagine you wake up in a room with no windows and all doors are locked. A sign says you have been kidnapped and either placed on a spaceship undergoing constant acceleration of 32 feet/sec/sec (duplicating Earth's gravity) or you are locked in the ground-based simulator (still on Earth). There is no way you can tell which is true.</p><p></p><p>So if the players go somewhere in the campaign world and the DM tells them what they find there, does it matter if they ad-libbed it on the spot, or prepped it months ago "just in case"?</p><p></p><p>If the DM enjoys world building for its own sake and/or their own fun, there is no problem with that, but I hope no new DM thinks they need to detail (or even sketch out) parts of the world that never intersect with the players.</p></blockquote><p></p>
[QUOTE="Rabulias, post: 8820673, member: 16651"] It's kinda like the thought experiment about relativity. Imagine you wake up in a room with no windows and all doors are locked. A sign says you have been kidnapped and either placed on a spaceship undergoing constant acceleration of 32 feet/sec/sec (duplicating Earth's gravity) or you are locked in the ground-based simulator (still on Earth). There is no way you can tell which is true. So if the players go somewhere in the campaign world and the DM tells them what they find there, does it matter if they ad-libbed it on the spot, or prepped it months ago "just in case"? If the DM enjoys world building for its own sake and/or their own fun, there is no problem with that, but I hope no new DM thinks they need to detail (or even sketch out) parts of the world that never intersect with the players. [/QUOTE]
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Does a campaign world need to exist beyond what the characters interact with?
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