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General Tabletop Discussion
*Dungeons & Dragons
Does a campaign world need to exist beyond what the characters interact with?
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<blockquote data-quote="Lanefan" data-source="post: 8821444" data-attributes="member: 29398"><p>The second claim can be mitigated by the first - and you're right about experience helping - but hitting those curveballs is something IMO a DM has to at some point learn how to do, and do well.</p><p></p><p>The map-is-blank guy did just this - his character went on a solo trip around the world, which the player and DM took care of in their own off-cycle sessions.</p><p></p><p>And I'm cool with this as both player and DM, as if it's what the character would do then so be it. Further, as DM I have to be ready to handle the outcome if any of them do find Baldur's Gate boring. Early in my current campaign, for example, I'd kinda set things up such that when they got to a particular city they'd run into all sorts of spy stuff, political intrigue, factions, and so forth. After their first real engagement with some of this, they left that city as fast as they could and didn't go back for years (and in some cases, never); so bang went all those ideas.</p><p></p><p>That was 12 or 13 real-time years ago. That setting is still active today, and I'm still hoping one day that a party will go into that city and engage with what's going on there; as even though five-ish in-game years have passed it's still a maelstrom of spying and intrigue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>How about you roll up a new PC - sure. IME a player like this (who can sometimes be me) would already have dice in hand before this question even got asked. But, asking the player to play it a certain way is sometimes a near-guarantee of exactly the opposite end result.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8821444, member: 29398"] The second claim can be mitigated by the first - and you're right about experience helping - but hitting those curveballs is something IMO a DM has to at some point learn how to do, and do well. The map-is-blank guy did just this - his character went on a solo trip around the world, which the player and DM took care of in their own off-cycle sessions. And I'm cool with this as both player and DM, as if it's what the character would do then so be it. Further, as DM I have to be ready to handle the outcome if any of them do find Baldur's Gate boring. Early in my current campaign, for example, I'd kinda set things up such that when they got to a particular city they'd run into all sorts of spy stuff, political intrigue, factions, and so forth. After their first real engagement with some of this, they left that city as fast as they could and didn't go back for years (and in some cases, never); so bang went all those ideas. That was 12 or 13 real-time years ago. That setting is still active today, and I'm still hoping one day that a party will go into that city and engage with what's going on there; as even though five-ish in-game years have passed it's still a maelstrom of spying and intrigue. :) How about you roll up a new PC - sure. IME a player like this (who can sometimes be me) would already have dice in hand before this question even got asked. But, asking the player to play it a certain way is sometimes a near-guarantee of exactly the opposite end result. [/QUOTE]
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