Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Does a D&D Videogame have to be turn-based?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801718" data-source="post: 7231743"><p>Definitely play the original first. Simply because it's such a good game that you really shouldn't miss out on it. I played on PC instead of the console version (got it on the cheap via a Steam sale). I really don't see why playing on a console would be much different though. From the reviews I've seen, people seem just as happy with the console version as the PC. I wish I could be of more help as far as console goes. The long and short of it is, don't miss out on this one. It's a lot of fun with a quirky sense of humor and a really solid adventure. </p><p></p><p>As for the original question, I'm not sure if turn based is absolutely required for a D&D game. I do think that, so far, it's worked better than others. Oddly enough, I found that the freedom to do what you want and go where you want in the Elder Scroll games gave me the closest feeling to a pen and paper rpg. That freedom, completely separate from whatever rules, seemed to capture that table top feel for me personally. Like I said in the other thread/poll, D&D is a complex game. Especially if you're playing a spell caster. So the turn based structure seems to provide you the ability to flip through your various powers and spells on your turn. You don't have to limit your selections as much. With any other rpg, like say Dragon Age or Skyrim, you have some kind of pause mechanic during combat to make your selections. Which, if you're going to be pausing for each character in your party, may as well be a turn based game anyway. Dragon Age tries to have the best of both worlds, where you can pause, have a tactical view, or just straight up fight in real time. I find that I tend to be the pause during combat kind of player. So really, I kind of default to turn based anyway. Thought that choice to pause or play in real time still kind of requires a reduced complexity. Wizards become just blasters, for example.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 7231743"] Definitely play the original first. Simply because it's such a good game that you really shouldn't miss out on it. I played on PC instead of the console version (got it on the cheap via a Steam sale). I really don't see why playing on a console would be much different though. From the reviews I've seen, people seem just as happy with the console version as the PC. I wish I could be of more help as far as console goes. The long and short of it is, don't miss out on this one. It's a lot of fun with a quirky sense of humor and a really solid adventure. As for the original question, I'm not sure if turn based is absolutely required for a D&D game. I do think that, so far, it's worked better than others. Oddly enough, I found that the freedom to do what you want and go where you want in the Elder Scroll games gave me the closest feeling to a pen and paper rpg. That freedom, completely separate from whatever rules, seemed to capture that table top feel for me personally. Like I said in the other thread/poll, D&D is a complex game. Especially if you're playing a spell caster. So the turn based structure seems to provide you the ability to flip through your various powers and spells on your turn. You don't have to limit your selections as much. With any other rpg, like say Dragon Age or Skyrim, you have some kind of pause mechanic during combat to make your selections. Which, if you're going to be pausing for each character in your party, may as well be a turn based game anyway. Dragon Age tries to have the best of both worlds, where you can pause, have a tactical view, or just straight up fight in real time. I find that I tend to be the pause during combat kind of player. So really, I kind of default to turn based anyway. Thought that choice to pause or play in real time still kind of requires a reduced complexity. Wizards become just blasters, for example. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does a D&D Videogame have to be turn-based?
Top