Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Does a D&D Videogame have to be turn-based?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Istbor" data-source="post: 7231751" data-attributes="member: 6801670"><p>Both games are quite good. However, I do not play consoles much, especially if a game is also out on the far superior PC platform. I cannot say how well it feels on a console. </p><p></p><p>On the subject of the poll however, I could see cases for turned-based or against it.</p><p></p><p>I think a large part of the problem lies with expectations with RPG video games, and how D&D is played.</p><p></p><p>People expect to use skills, combat skills, in an RPG, whether that be real time, or turned-based. These are not always a thing in D&D. Classes get some abilities or spells, but they are all limited on use, needing time to recharge.</p><p></p><p>This works well for D&D at least it sure seems that way, but for a video game this is more problematic. Putting limits on these abilities in the video game would then result in the eventual need to just basic attack after basic attack, until the player finally decided to rest. That makes for some odd pacing when thinking video games. Both for real time and turn-based. </p><p></p><p>From a designer's point a view, 4e had maybe a smoother system for translating into video games. Encounter powers recharged after each fight, and you got enough of them to not just be stuck auto-attacking. it eased this odd pacing that could arise. While still having your big dailies or utility/movement abilities in reserve. </p><p></p><p>Successful games that I have seen in RPGs all have a cooldowns or turn timers on abilities, big and small. That is just not what I think of when imagining playing D&D. Battles can be more narrative or fast paced that can cut down on any monotony that one may feel. It is hard to capture. </p><p></p><p>It would almost need to have some element of like... a Dynasty warriors or Elder scrolls in it. Sure, you are just hacking away, but it can feel a bit more visceral than what it really is, standing in place and swinging your sword. Just like how I feel when playing a good game of D&D. </p><p></p><p>Don't get me wrong, I can feel bored in a D&D type table game if the combat or system is just not exciting (I'm looking at you pathfinder and 3.5). </p><p></p><p>I hope that in all this rambling, I have made some sort of sense. </p><p></p><p>As Iserith stated though, a D&D game that felt and played like Darkest Dungeon would be something I would totally try out. Sounds great. Which would be a vote to a turn-based against what I have just previously talked about. </p><p></p><p>So... I don't think turn-based or real time matters. It is if the games flow of combat, and pacing feel right. If it feels like combat in a good D&D campaign. You are invested and striving for that good outcome, or in some cases to just make it out with your character alive. </p><p></p><p>D&D as a video game is hard to quantify I think. And I am too busy at work today to devote the amount of thought it would take to properly tackle this topic at the moment.</p></blockquote><p></p>
[QUOTE="Istbor, post: 7231751, member: 6801670"] Both games are quite good. However, I do not play consoles much, especially if a game is also out on the far superior PC platform. I cannot say how well it feels on a console. On the subject of the poll however, I could see cases for turned-based or against it. I think a large part of the problem lies with expectations with RPG video games, and how D&D is played. People expect to use skills, combat skills, in an RPG, whether that be real time, or turned-based. These are not always a thing in D&D. Classes get some abilities or spells, but they are all limited on use, needing time to recharge. This works well for D&D at least it sure seems that way, but for a video game this is more problematic. Putting limits on these abilities in the video game would then result in the eventual need to just basic attack after basic attack, until the player finally decided to rest. That makes for some odd pacing when thinking video games. Both for real time and turn-based. From a designer's point a view, 4e had maybe a smoother system for translating into video games. Encounter powers recharged after each fight, and you got enough of them to not just be stuck auto-attacking. it eased this odd pacing that could arise. While still having your big dailies or utility/movement abilities in reserve. Successful games that I have seen in RPGs all have a cooldowns or turn timers on abilities, big and small. That is just not what I think of when imagining playing D&D. Battles can be more narrative or fast paced that can cut down on any monotony that one may feel. It is hard to capture. It would almost need to have some element of like... a Dynasty warriors or Elder scrolls in it. Sure, you are just hacking away, but it can feel a bit more visceral than what it really is, standing in place and swinging your sword. Just like how I feel when playing a good game of D&D. Don't get me wrong, I can feel bored in a D&D type table game if the combat or system is just not exciting (I'm looking at you pathfinder and 3.5). I hope that in all this rambling, I have made some sort of sense. As Iserith stated though, a D&D game that felt and played like Darkest Dungeon would be something I would totally try out. Sounds great. Which would be a vote to a turn-based against what I have just previously talked about. So... I don't think turn-based or real time matters. It is if the games flow of combat, and pacing feel right. If it feels like combat in a good D&D campaign. You are invested and striving for that good outcome, or in some cases to just make it out with your character alive. D&D as a video game is hard to quantify I think. And I am too busy at work today to devote the amount of thought it would take to properly tackle this topic at the moment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does a D&D Videogame have to be turn-based?
Top