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Does a GM need more dice than a d2?
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<blockquote data-quote="aramis erak" data-source="post: 8791595" data-attributes="member: 6779310"><p>I have a way different, non-binary, view on outcomes... I'm quite fond of 4 outcome systems (CS, S, F, CF). I have whole heartedly embraced both FFG Star Wars and L5R flavors - the only reason I didn't like WFRP 3E was that the system was too focused upon cards + dice + markers.</p><p>Any one of the following will trigger a roll to see what happens...</p><ul> <li data-xf-list-type="ul">Game Rules call for a roll</li> <li data-xf-list-type="ul">at least 10% odds of success¹</li> <li data-xf-list-type="ul">At least 10% chance of failure¹</li> <li data-xf-list-type="ul">some non-success/non-failure side effect of the roll²</li> <li data-xf-list-type="ul">Quality of success or of failure matters</li> <li data-xf-list-type="ul">Player states an interesting failure mode</li> </ul><p>I'll note as well: the PBTA mode of only 1 stated difficulty is a big negative for me.</p><p>I want at least 3 explicit and 5 total difficulties (Explicit; typically Easy, Moderate, Hard. Implicit: add Automatic and Impossible.)</p><p></p><p>Likewise, on dice...</p><p>Single die as primary mechanic? d10, d12, d16, d20, d30, d100</p><p>2dX as primary mechanic? I find 2d6, 2d8, 2d10, 2d12, 2d16, 2d20, 2d24, or 2d30 fine.</p><p>1dX+1dY: I prefer that the range have X= [d4, d6, d8. d10, d12]. and wouldn't object to adding d14, d16, d18, and d20; for Y, same range, but also no die. My second biggest issue with both <em><u>Blade Runner</u></em> and <em><u>Twighlight: 2000</u></em> 4E is that they only have 4 attribute levels [d6, d8, d10, d12]. T2K has skills run [none, d6, d8, d10, d12] while <em><u>Blade Runner</u></em> preview has d6 as unskilled.</p><p>I don't mind player facing rolls; that should be obvious from my running <em><u>Talisman Adventures</u></em> and recommending <em><u>Buffy</u></em>/<em><u>Angel</u></em>/<em><u>Army Of Darkness</u></em>, jointly: Unisystem Lite. But I much prefer TA over Unisystem Light specifically because I, as a GM, have things to roll, and while they don't include to-hits, they do include random encounters, NPC attack damages... </p><p>[HR][/HR]</p><p><strong><em>1:</em></strong> As a general rule, I set difficulties based upon the rubrics in the game; in Traveller, I'll allow a roll with as low as 3.333% fail - <3, or >11 is still a roll. In Pendragon, due to CS/S/F/CF outcomes, until auto-crit (skill + mods >39), most actions get a roll. Highest TN was an NPC... Lancelot critically inspired to Lancefor a total >80 after all the modifiers... But the PC was 24 base and also critically inspired. Didn't go well for either. Both died. In RuneQuest, 2% fail or 1% success.</p><p>[HR][/HR]</p><p><strong><em>2:</em></strong> Such as, in Talisman Adventures - Player had zero chance of success, but the roll has a only 4/6 chance of not having non-success non-failure side effects ... The kismet die on a 6 has a player boon, on a 1 has a GM boon. In the case last sunday, it was a called for roll in the adventure, so the player was rolling. They did get a 6... one other player, same situation, had to roll a nat 3 or nat 4 to fail, but rolled a nat 3... Fate point for me and failed roll.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8791595, member: 6779310"] I have a way different, non-binary, view on outcomes... I'm quite fond of 4 outcome systems (CS, S, F, CF). I have whole heartedly embraced both FFG Star Wars and L5R flavors - the only reason I didn't like WFRP 3E was that the system was too focused upon cards + dice + markers. Any one of the following will trigger a roll to see what happens... [LIST] [*]Game Rules call for a roll [*]at least 10% odds of success¹ [*]At least 10% chance of failure¹ [*]some non-success/non-failure side effect of the roll² [*]Quality of success or of failure matters [*]Player states an interesting failure mode [/LIST] I'll note as well: the PBTA mode of only 1 stated difficulty is a big negative for me. I want at least 3 explicit and 5 total difficulties (Explicit; typically Easy, Moderate, Hard. Implicit: add Automatic and Impossible.) Likewise, on dice... Single die as primary mechanic? d10, d12, d16, d20, d30, d100 2dX as primary mechanic? I find 2d6, 2d8, 2d10, 2d12, 2d16, 2d20, 2d24, or 2d30 fine. 1dX+1dY: I prefer that the range have X= [d4, d6, d8. d10, d12]. and wouldn't object to adding d14, d16, d18, and d20; for Y, same range, but also no die. My second biggest issue with both [I][U]Blade Runner[/U][/I] and [I][U]Twighlight: 2000[/U][/I] 4E is that they only have 4 attribute levels [d6, d8, d10, d12]. T2K has skills run [none, d6, d8, d10, d12] while [I][U]Blade Runner[/U][/I] preview has d6 as unskilled. I don't mind player facing rolls; that should be obvious from my running [I][U]Talisman Adventures[/U][/I] and recommending [I][U]Buffy[/U][/I]/[I][U]Angel[/U][/I]/[I][U]Army Of Darkness[/U][/I], jointly: Unisystem Lite. But I much prefer TA over Unisystem Light specifically because I, as a GM, have things to roll, and while they don't include to-hits, they do include random encounters, NPC attack damages... [HR][/HR] [B][I]1:[/I][/B] As a general rule, I set difficulties based upon the rubrics in the game; in Traveller, I'll allow a roll with as low as 3.333% fail - <3, or >11 is still a roll. In Pendragon, due to CS/S/F/CF outcomes, until auto-crit (skill + mods >39), most actions get a roll. Highest TN was an NPC... Lancelot critically inspired to Lancefor a total >80 after all the modifiers... But the PC was 24 base and also critically inspired. Didn't go well for either. Both died. In RuneQuest, 2% fail or 1% success. [HR][/HR] [B][I]2:[/I][/B] Such as, in Talisman Adventures - Player had zero chance of success, but the roll has a only 4/6 chance of not having non-success non-failure side effects ... The kismet die on a 6 has a player boon, on a 1 has a GM boon. In the case last sunday, it was a called for roll in the adventure, so the player was rolling. They did get a 6... one other player, same situation, had to roll a nat 3 or nat 4 to fail, but rolled a nat 3... Fate point for me and failed roll. [/QUOTE]
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