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Does a GM need more dice than a d2?
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<blockquote data-quote="GMMichael" data-source="post: 8801501" data-attributes="member: 6685730"><p>Not what I was getting at. Roll against 65% eight times. P,P,P,F,P,F,P,P. Hmm, it's a good night; I just got six Passes. Was that with a d2 or a d20? One can't say with statistical certainty until one makes many more attempts. I'd expect the distinction to become much easier when judging 50% versus 75% or higher.</p><p></p><p></p><p>For some reason, maybe it was the 3e game design, I thought that WotC aimed to maintain a certain Pass percentage as characters leveled up. Say 50% - more likely 65%. It was pretty evident in the standard bonuses to spellcasting DCs versus saving spell bonuses (or "modifiers").</p><p></p><p>Long story short: D&D, at some points, strives for odds close to 50/50 (or a d2). I wouldn't, however, suggest that all D&D should be "just wing it."</p><p></p><p></p><p>What if your answer gives us an indirect way to evaluate your GM style/preference? I'm hearing that you don't think a GM A) should be allowed to bend such rules and/or B) isn't capable of or willing to inject a decent reflection of 25% odds into GM fiat. I could be wrong, of course <img class="smilie smilie--emoji" alt="🤓" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f913.png" title="Nerd face :nerd:" data-shortname=":nerd:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>See original post.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8801501, member: 6685730"] Not what I was getting at. Roll against 65% eight times. P,P,P,F,P,F,P,P. Hmm, it's a good night; I just got six Passes. Was that with a d2 or a d20? One can't say with statistical certainty until one makes many more attempts. I'd expect the distinction to become much easier when judging 50% versus 75% or higher. For some reason, maybe it was the 3e game design, I thought that WotC aimed to maintain a certain Pass percentage as characters leveled up. Say 50% - more likely 65%. It was pretty evident in the standard bonuses to spellcasting DCs versus saving spell bonuses (or "modifiers"). Long story short: D&D, at some points, strives for odds close to 50/50 (or a d2). I wouldn't, however, suggest that all D&D should be "just wing it." What if your answer gives us an indirect way to evaluate your GM style/preference? I'm hearing that you don't think a GM A) should be allowed to bend such rules and/or B) isn't capable of or willing to inject a decent reflection of 25% odds into GM fiat. I could be wrong, of course 🤓 See original post. [/QUOTE]
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Does a GM need more dice than a d2?
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