Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does a GM need more dice than a d2?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgon Zee" data-source="post: 8808633" data-attributes="member: 75787"><p>Agreed on 4E being more gamist. I ran RM for many years and, hmmm, I'm not sure I agree with you there though. There is a fair amount of randomness in the tables, and I think that would be the part that would be most noticeable. For combat, you'd get a lot of results that were A, B and C crits and higher crits would be rare. But apart from that, most of the complexity is player-facing. In a way, it's a bit similar to 13th Age that the "noticeable fun" comes from randomness of monster attacks. </p><p></p><p>In fact, RM might be kind of an interesting case where the players would rapidly notice that you weren't rolling d20, but the game might not suffer much. After all, rolling a 75 with a rapier is so radically different than 75 with a mace that it wouldn't be tedious for the players to know the GM had limited results. And, thinking back on my campaigns, unusual rolls were nearly always only memorable when players made them. The only exception I can recall is the mountain guide with +140 in climbing saying "you take my ring of falling; I don't really need it" and then proceeding to open end low and fall to his death. But apart from that? Can't think of anything.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8808633, member: 75787"] Agreed on 4E being more gamist. I ran RM for many years and, hmmm, I'm not sure I agree with you there though. There is a fair amount of randomness in the tables, and I think that would be the part that would be most noticeable. For combat, you'd get a lot of results that were A, B and C crits and higher crits would be rare. But apart from that, most of the complexity is player-facing. In a way, it's a bit similar to 13th Age that the "noticeable fun" comes from randomness of monster attacks. In fact, RM might be kind of an interesting case where the players would rapidly notice that you weren't rolling d20, but the game might not suffer much. After all, rolling a 75 with a rapier is so radically different than 75 with a mace that it wouldn't be tedious for the players to know the GM had limited results. And, thinking back on my campaigns, unusual rolls were nearly always only memorable when players made them. The only exception I can recall is the mountain guide with +140 in climbing saying "you take my ring of falling; I don't really need it" and then proceeding to open end low and fall to his death. But apart from that? Can't think of anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does a GM need more dice than a d2?
Top