Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does a GM need more dice than a d2?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 8808681" data-attributes="member: 4937"><p>I condensed that first order house rules for "The Simplest RPG in the World" out of the discussion, but sure that's not anywhere I haven't gone before.</p><p></p><p></p><p></p><p>And I answer, "Yes." And one obvious reason is what D&D 5e calls advantage. If a Hero has a 50% chance of doing something, then a Hero that has that as a Shtick can't exist unless the Hero with that Shtick has a better than 50% chance of doing the same thing - say a 75% chance. Likewise, there are going to be plenty of times when you don't want to round that 75% chance up to 100% because it's interesting if the Hero can fail some of the time. And then, what if a normal Hero has some fictional positioning that gives them an advantage? Well, that probably also gives them a 75% chance of success. And, well, if that's true then the Hero with the Shtick that also gets the advantage maybe has an 87.5% chance of success - still not enough that we are happy to round to 100% most of the time - but more granular than the regular Hero in the same situation. </p><p></p><p>And we can continue on like that, noting that in many settings we may have several different levels of Hero. Hulk is stronger than Spiderman who is stronger than Captain America who is stronger than an athletic human who is stronger than an ordinary human. As we get the need to simulate these different sorts of Hero, perhaps having a 'Strong' attribute from 1-5, we get different sorts of needed granularity that is broken in verisimilitude to setting if we don't in some way model it.</p><p></p><p>This has nothing to do really with needing to know the results of the dice. This is just enough levels of granularity to simulate the sort of minimum complexity that is going to come up in any system that is trying to model a narrative. </p><p></p><p></p><p></p><p>While a system doesn't need to track fictional positioning that strongly, maybe all that translates to is adding or subtracting coins from our pile we get where we need a single success.</p><p></p><p>The real question for me becomes, if all these piles of coins are doing is turning out 50/50 or 75/25 chances of success, why don't we just throw one d20 or one d100 and that way we really know what the odds are with more clarity and a lot less process?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8808681, member: 4937"] I condensed that first order house rules for "The Simplest RPG in the World" out of the discussion, but sure that's not anywhere I haven't gone before. And I answer, "Yes." And one obvious reason is what D&D 5e calls advantage. If a Hero has a 50% chance of doing something, then a Hero that has that as a Shtick can't exist unless the Hero with that Shtick has a better than 50% chance of doing the same thing - say a 75% chance. Likewise, there are going to be plenty of times when you don't want to round that 75% chance up to 100% because it's interesting if the Hero can fail some of the time. And then, what if a normal Hero has some fictional positioning that gives them an advantage? Well, that probably also gives them a 75% chance of success. And, well, if that's true then the Hero with the Shtick that also gets the advantage maybe has an 87.5% chance of success - still not enough that we are happy to round to 100% most of the time - but more granular than the regular Hero in the same situation. And we can continue on like that, noting that in many settings we may have several different levels of Hero. Hulk is stronger than Spiderman who is stronger than Captain America who is stronger than an athletic human who is stronger than an ordinary human. As we get the need to simulate these different sorts of Hero, perhaps having a 'Strong' attribute from 1-5, we get different sorts of needed granularity that is broken in verisimilitude to setting if we don't in some way model it. This has nothing to do really with needing to know the results of the dice. This is just enough levels of granularity to simulate the sort of minimum complexity that is going to come up in any system that is trying to model a narrative. While a system doesn't need to track fictional positioning that strongly, maybe all that translates to is adding or subtracting coins from our pile we get where we need a single success. The real question for me becomes, if all these piles of coins are doing is turning out 50/50 or 75/25 chances of success, why don't we just throw one d20 or one d100 and that way we really know what the odds are with more clarity and a lot less process? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does a GM need more dice than a d2?
Top