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Does a Great Axe do 2.5x the Damage of a Dagger?
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<blockquote data-quote="aramis erak" data-source="post: 8217230" data-attributes="member: 6779310"><p>It's worth noting that there is a real world comparison metric, it's most well known for firearms. Actually, two - one shot stops and one shot kills.</p><p>The UK police had a database, referenced in a 1990's FBI dataset release (on dead tree - I checked it out via ILL for a paper in college), of various knives for one slash and one stab kills by type of melee weapon used in violent crimes, and compared it to one shot kills. I don't know if it's available to the public, or currently maintained, but it's the best real world starting point.</p><p></p><p>In all irony, after deep-diving into the metrics of weapon lethality, I think the best answer is, "a die, the size of which is based upon skill with the weapon, not the weapon itself" unless you're going to use armor as a damage reduction.</p><p></p><p>Given my current games in progress — Talisman Adventures and Pendragon — talisman damage is strongly affected by attributes, and Pendragon is almost entirely by attributes. (</p><p>Pendragon: PC Damage = ((Str + Size)/10)d6, rounding the number of dice normally; size is 2d6+6, Str 3d6. HP are Size+Con, 0=dead. Note that the game only uses d6's, d3's, and d20's, with D3's being used for healing and for some falls and degradation, not weapon damage.</p><p>Talisman, most are 1d6+Str, and Str starts are 2,3 or 4 for PCs, but can hit 10, and NPCs can range from 0 to 10+; A few small weapons do 1d3+Str, and a few large do 2d6+Str. Monsters can get even bigger damages. PC Life Points at first level run 10 to 21, and at 10th from 19 to 43. The game doesn't list levels above 10th, but progression is obvious, so it could o further. Note that the game only uses d6's and d3's.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8217230, member: 6779310"] It's worth noting that there is a real world comparison metric, it's most well known for firearms. Actually, two - one shot stops and one shot kills. The UK police had a database, referenced in a 1990's FBI dataset release (on dead tree - I checked it out via ILL for a paper in college), of various knives for one slash and one stab kills by type of melee weapon used in violent crimes, and compared it to one shot kills. I don't know if it's available to the public, or currently maintained, but it's the best real world starting point. In all irony, after deep-diving into the metrics of weapon lethality, I think the best answer is, "a die, the size of which is based upon skill with the weapon, not the weapon itself" unless you're going to use armor as a damage reduction. Given my current games in progress — Talisman Adventures and Pendragon — talisman damage is strongly affected by attributes, and Pendragon is almost entirely by attributes. ( Pendragon: PC Damage = ((Str + Size)/10)d6, rounding the number of dice normally; size is 2d6+6, Str 3d6. HP are Size+Con, 0=dead. Note that the game only uses d6's, d3's, and d20's, with D3's being used for healing and for some falls and degradation, not weapon damage. Talisman, most are 1d6+Str, and Str starts are 2,3 or 4 for PCs, but can hit 10, and NPCs can range from 0 to 10+; A few small weapons do 1d3+Str, and a few large do 2d6+Str. Monsters can get even bigger damages. PC Life Points at first level run 10 to 21, and at 10th from 19 to 43. The game doesn't list levels above 10th, but progression is obvious, so it could o further. Note that the game only uses d6's and d3's. [/QUOTE]
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Does a Great Axe do 2.5x the Damage of a Dagger?
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