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General Tabletop Discussion
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Does a Great Axe do 2.5x the Damage of a Dagger?
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<blockquote data-quote="Bluenose" data-source="post: 8222286" data-attributes="member: 49017"><p>It depends where the blow lands, what protection the target has there, and what "important bits" are beneath the flesh. There's a reason why daggers were commonly used for the <em>coup de gras </em>on downed enemies and sometimes friends, after all. </p><p></p><p>What a dagger won't do is batter someone's shield aside, knock them off balance, and make it harder for them to defend themselves against your follow-up strike. If you want to talk about it in terms of Hit Point damage, the first strike did no physical injury but removed enough of your the target's ability to avoid being dropped that the follow-up reduced them to 0hp. This has implications for hit point recovery, of course, in that once you've regained your balance you shouldn't really be as vulnerable any more. You can start talking about psychological impact, in which case something like Fate or SW Saga with their Wound tracks might be more useful than simple hit points. </p><p></p><p>Although I'm also a fan of the (mis)quote, "There are no dangerous weapons, only dangerous people". In which case it could be more about who is using the dagger or the great-axe (which sort of great-axe also matters) rather than the weapon itself.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 8222286, member: 49017"] It depends where the blow lands, what protection the target has there, and what "important bits" are beneath the flesh. There's a reason why daggers were commonly used for the [I]coup de gras [/I]on downed enemies and sometimes friends, after all. What a dagger won't do is batter someone's shield aside, knock them off balance, and make it harder for them to defend themselves against your follow-up strike. If you want to talk about it in terms of Hit Point damage, the first strike did no physical injury but removed enough of your the target's ability to avoid being dropped that the follow-up reduced them to 0hp. This has implications for hit point recovery, of course, in that once you've regained your balance you shouldn't really be as vulnerable any more. You can start talking about psychological impact, in which case something like Fate or SW Saga with their Wound tracks might be more useful than simple hit points. Although I'm also a fan of the (mis)quote, "There are no dangerous weapons, only dangerous people". In which case it could be more about who is using the dagger or the great-axe (which sort of great-axe also matters) rather than the weapon itself. [/QUOTE]
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Does a Great Axe do 2.5x the Damage of a Dagger?
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