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Does a nonmagic arrow from a magic bow pierce nonmagic weapon resistance?
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<blockquote data-quote="DEFCON 1" data-source="post: 6696607" data-attributes="member: 7006"><p>Whether it's a feature or a flaw is probably determined by how much you feel you *have* to play "Rules As Written".</p><p></p><p>Some people's brains are wired such that the rules need to be spelled out clearly and exactly so that there's no ambiguity, no argument, no interpretation. It HAS to be that way, otherwise the game doesn't work as a game. Interpretation is the bane of a quality game experience, because games have rules for a reason. If you aren't going to use the rules of a game, why bother playing that game in the first place?</p><p></p><p>And some people's brains are wired such that the game at it's core is an improv game. In its best form, everything is made up, and all the players agree as a group to what is being made up. And any "rules" or "mechanics" (such as they are), are there to help facilitate that improvisation to make it work smoother and keep everyone on the same wavelength, but they never should be worried about if they aren't serving that purpose. Change it, replace it, throw it out, if it isn't helping facilitate the roleplaying. The improv is the important part... the rules are just things that can help you do so more effectively and fairly and can be ignored when aren't necessary.</p><p></p><p>Neither side is right, neither side is wrong. And the rules of 5E are such that each side can find things to love about it, and find things to hate. You aren't getting a book that gives you exactly what you want.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6696607, member: 7006"] Whether it's a feature or a flaw is probably determined by how much you feel you *have* to play "Rules As Written". Some people's brains are wired such that the rules need to be spelled out clearly and exactly so that there's no ambiguity, no argument, no interpretation. It HAS to be that way, otherwise the game doesn't work as a game. Interpretation is the bane of a quality game experience, because games have rules for a reason. If you aren't going to use the rules of a game, why bother playing that game in the first place? And some people's brains are wired such that the game at it's core is an improv game. In its best form, everything is made up, and all the players agree as a group to what is being made up. And any "rules" or "mechanics" (such as they are), are there to help facilitate that improvisation to make it work smoother and keep everyone on the same wavelength, but they never should be worried about if they aren't serving that purpose. Change it, replace it, throw it out, if it isn't helping facilitate the roleplaying. The improv is the important part... the rules are just things that can help you do so more effectively and fairly and can be ignored when aren't necessary. Neither side is right, neither side is wrong. And the rules of 5E are such that each side can find things to love about it, and find things to hate. You aren't getting a book that gives you exactly what you want. [/QUOTE]
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Does a nonmagic arrow from a magic bow pierce nonmagic weapon resistance?
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