Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Does a PC Have Amnesia? Try This!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LonePaladin" data-source="post: 3878638" data-attributes="member: 6963"><p>I thought of a thoroughly evil DM trick to pull on a player who doesn't want to think about his background.</p><p></p><p>All too often, if you ask a group of players to come up with some sort of back-story for their new PCs, one of them will decide that his character has amnesia. It's a classic shtick from fiction and CRPGs, but it can be a real headache for a DM. Here's one way to have fun with it.</p><p></p><p>Odds are, you gather everyone's character sheets at some point between character-creation and the first session. When you do this, take the forgetful PC's sheet and erase the name. Leave everything else alone, just wipe out that part. If he's got amnesia, why should he remember that?</p><p></p><p>Next, ask that player to leave the room, or find some excuse to have him out of earshot. When you can manage this, do a little coaching for the other players. First, ask them to concoct a name for this PC, and explain to them that they've known this character, perhaps for some time. Certainly have some of them know this character before his memory-loss, though they won't necessarily know the event that caused it.</p><p></p><p>Now, here's the fun part. Tell the other players that they get to play with the one player's mind. Whenever the forgetful PC does something that shows a personal preference — his choice of weapon, what he orders at the bar, a particular spell he casts more than once or twice — question him on it. "Why are you still swinging that sword? I thought you preferred axes." "You never touched wine before. What happened?" "I thought you always said that magic missile was too cliché." "When did you learn how to pick locks?"</p><p></p><p>One thing you'll have to stress with this is consistency. Let the players know that they should try to avoid contradicting each other. It should only take about three of four sessions for the forgetful PC to commit himself to clearing up his amnesia, or find some way to reconcile the other players with his 'apparent' changes in personality.</p></blockquote><p></p>
[QUOTE="LonePaladin, post: 3878638, member: 6963"] I thought of a thoroughly evil DM trick to pull on a player who doesn't want to think about his background. All too often, if you ask a group of players to come up with some sort of back-story for their new PCs, one of them will decide that his character has amnesia. It's a classic shtick from fiction and CRPGs, but it can be a real headache for a DM. Here's one way to have fun with it. Odds are, you gather everyone's character sheets at some point between character-creation and the first session. When you do this, take the forgetful PC's sheet and erase the name. Leave everything else alone, just wipe out that part. If he's got amnesia, why should he remember that? Next, ask that player to leave the room, or find some excuse to have him out of earshot. When you can manage this, do a little coaching for the other players. First, ask them to concoct a name for this PC, and explain to them that they've known this character, perhaps for some time. Certainly have some of them know this character before his memory-loss, though they won't necessarily know the event that caused it. Now, here's the fun part. Tell the other players that they get to play with the one player's mind. Whenever the forgetful PC does something that shows a personal preference — his choice of weapon, what he orders at the bar, a particular spell he casts more than once or twice — question him on it. "Why are you still swinging that sword? I thought you preferred axes." "You never touched wine before. What happened?" "I thought you always said that magic missile was too cliché." "When did you learn how to pick locks?" One thing you'll have to stress with this is consistency. Let the players know that they should try to avoid contradicting each other. It should only take about three of four sessions for the forgetful PC to commit himself to clearing up his amnesia, or find some way to reconcile the other players with his 'apparent' changes in personality. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does a PC Have Amnesia? Try This!
Top